random freeze while MCMT is installed
TropheusJ opened this issue ยท 11 comments
occasionally for no obvious reason the game will freeze, not crash. this appears to only happen with MCMT installed. latest log is attached if I did it right, no crashlog is made.
latest.txt
1.15.2, forge 31.2.41, jmt_mcmt-1.15.2-0.16.50. other mods should be in the log if I'm not mistaken.
Ok, apparenly I missed this in triage, this is kinda an important thing and I should have noticed it sooner
Will poke
If you can try and repro with 0.17.x that would help but shouldn't change the bug as it hasn't touched that code
I was flying around and the game crashed saying "Exception generating new chunk". I have zero clue if this is even related to MCMT or not, but here's the log and crashlog anyway. I should mention that I have made changes to the pack since I made this issue.
crash-2020-10-02_19.16.32-server.txt
latest.log
Just to add info for future me:
Relevent section is:
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$EntryIterator.next(HashMap.java:1463)
at java.util.HashMap$EntryIterator.next(HashMap.java:1461)
at net.minecraft.util.ClassInheritanceMultiMap.remove(SourceFile:39)
This should have already been patched in a transformer, so the fact it persists means that transformer was brazenly subpar (or maybe is version specific as this is only seen in 1.15.2)
good news: MCMT is not the culprit for that crash. removed it and still happens.
That's RE: world corruption bug right?
If so that's very good, as I like not causing world corruption
not sure about corruption, I haven't seen any new chunks corrupt after 2 more crashes, so it seems maybe I just somehow missed them and they were there all along. will say something if it happens again. I can guarantee that MCMT did not cause that crash though. need to figure out the cause of this crash to continue testing now, will get back to you.
could not reproduce with 1.15.2-0.17.52. think I stress tested enough? however, the pack has been changed since I made this issue, so it may have been a mod incompatibility. going to test on 1.15.2-0.16.50 and see if it occurs. if it does, great! its fixed. if it doesn't, well, I have no idea how I would find the incompatible mod.
it appears to have been fixed? that world I used to stress test froze after less than a second, and a fresh one barely lasted 2 before freezing. updated back to 1.15.2-0.17.52 and it works fine.