MCMT

MCMT

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Create mod incompatibility broke server world

Vidanox opened this issue ยท 7 comments

commented

I put MCMT on my Enigmatica 6 server in hopes of improving performance, only to realize after a whole week it completly broke the create mod.
It happens when you try to attach a chest or any other item container to a moving part of the machine, undocking causes most of the blocks to dissapear like in pic below
FoUq28K

commented

@Vidanox did you do anything to make mcmt work with enigmatica 6? my server wont start with mcmt installed.

commented

Ok am writing to say that this issue has been fixed as of the latest dev build; you can fix it with the filter:

[[filters]]
    name = "Create"
    priority = 20

    [filters.pools]

        [filters.pools.primary]
            name = "POST"
            params = {}

    [filters.targets]
        blacklist = ["com.simibubi.create.**"]
        whitelist = []

The constraints can likely be further tightened but that works for now

Please start a new issue with your server startup issues gammeflamme, but I suggest using the latest dev build (which I should probably release given it's essentially done)

commented

Hmm odd, I'm in the middle of a new release but I'll load up create with that to test after it's out

commented

thank you, i forgot to add the problem persists after deleting the mod, making the world corrupted and rendering the create mod useless, is there any way to reverse the changes it did?

commented

Hmm, I'm not sure, but probably not, sorry :/

That's really odd behaviour, can you describe any more about what happened? or is it just you create a minecart contraption (IDK the proper name) and it breaks?

commented

the contraption is anything from a cart assembler, everything works just fine until you glue a chest to it, after the blocks dissapear you have to right click the empty air with a wrench to get them to render back

commented

I had MCMT corrupt my world because of Create. I had items accumulating on a conveyor which would refuse to transfer its stuff onto the next conveyor. After a while I had a NBT tag too big and we could not relog onto the server even though we removed MCMT.

We reloaded a backup and disabled TileEntity management in MCMT config. It solved this problem.