Sneak attack damage from the dagger is unreliable.
FewerFlaws opened this issue ยท 2 comments
While troubleshooting an issue with a health bar + damage indicator mod I did some data gathering. After drinking a potion of invisibility I whacked a 220HP skeleton with a wooden dagger until it died. The negative numbers in the following list are damage reports. I believe the -5 numbers are successful sneak attacks which properly did 4.5 damage (the damage indicator erroneously rounded up). The -3 numbers seem to be sneak attack failures that actually dealt 3 damage.
- 220
- (-5) 216
- (-5) 211
- (-5) 207
- (-3) 204
- (-5) 199
- (-3) 196
- (-3) 193
- (-5) 189
- (-3) 186
- (-5) 181
- (-5) 177
- (-3) 174
- (-5) 169
- (-3) 166
- (-3) 163
- (-5) 159
- (-5) 154
- (-3) 151
- (-3) 148
- (-5) 144
- (-3) 141
- (-3) 138
- (-3) 135
- (-3) 132
- (-5) 127
- (-5) 123
- (-3) 120
- (-3) 117
- (-5) 112
- (-3) 109
- (-5) 105
- (-3) 102
- (-5) 97
- (-5) 93
- (-3) 90
- (-5) 85
- (-5) 81
- (-3) 78
- (-3) 75
- (-3) 72
- (-3) 69
- (-5) 64
- (-5) 60
- (-3) 57
- (-5) 52
- (-3) 49
- (-3) 46
- (-5) 42
- (-5) 37
- (-5) 33
- (-3) 30
- (-5) 25
- (-5) 21
- (-5) 16
- (-3) 13
- (-5) 9
- (-5) 4
- (-4) Dead
If you sum the damage reports you get 235, which exceeds the skeleton's HP by 15. There were exactly 30 reports of (-5), so the accumulated rounding error accounts for this excess. That's why I believe the (-3) damage attacks were failures to sneak attack. There were 27 of those. The killing blow appears to be a sneak attack, so it's roughly a 53% success rate in this trial. I did not sneak at all; I only used an invis potion.
I'm not sure if this is intended or not, but I thought I should let you know since I had all the data anyway =P
Thanks for the report, already fixed this bug a few days ago ;) next update it should work fine