Mekanism 1.12.2 Community Edition

Mekanism 1.12.2 Community Edition

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[ENHANCEMENT]: Option to disable Logistical Transporter taking items out of an Inventory Binder

AstroTibs opened this issue ยท 5 comments

commented

Is your enhancement request related to a problem? Please describe.

The Inventory Binder from Gany's End allows a player to hopper-pipe items into a player's inventory.
Setting up a Logistical Transporter pipe in "pull" mode from an Inventory Binder allows you to pipe items out of that player's inventory.

This can cause bugs (such as when using Infinite Invo), or be exploitable (where players can "steal" from other players' inventories).

Describe the solution you'd like

It would be good to have a config option to disallow pipes or other machines to take things from the Inventory Binder.

Describe alternatives you've considered

My only solution currently is to deactivate Inventory Binders completely, but it would be nice to still be able to have them.

Minecraft Version is this regarding?

1.7.10

Screenshots

No response

Additional context

No response

commented

yea when a hopper can do this, its a mod issue. closin

commented

will more or less do the same stuff like i did on #33 , i'm not familiar to that mod, is there anything i need to be aware of?

commented

I just discovered this functionality tonight, as a server player showed it off to me.
I'm not extremely familiar with Gany's End either.
Presumably, other Mek machines might be able to draw items out using the "item in" interfaces, but I have not confirmed that.

commented

Update: apparently you can take stuff out with a hopper.
So this may not be a necessary update. I'll leave it to your discretion.

commented

This is a universal issue with all blocks from all mods that interface the player inventory as a tile container, this includes things like the Player Interface from Actually Additions, the Player Interface from RandomThings, the PlayerChest from ExtraUtilities 2, the PIM(PersonalInventoryManager) from OpenPeripherals, etc. These blocks are not designed with respect to the mechanics of other mods and are historically some of the worst offenders and sources of exploitation in multiplayer.
My personal opinion and suggestion is to categorically disable these kinds of blocks in a multiplayer setting, even if you think youve squashed every issue with them you can think of, I guarantee players will still find some unfathomable arcane exploit anyway