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Rotary Condensentrator causing game to crash

Zec-Wicks opened this issue ยท 1 comments

commented

#5547

Issue description:

whenever i join a modded forge server and a rotary condensentrator is placed down, i join for a moment, then my game saves and crashes. if i place down a rotary condensentrator i crash in the same way.

Steps to reproduce:

  1. join server with placed rotary condensentrator
  2. crash

1a. join server with no rotary condensentrator
2a. place rotary condensentrator
3a. crash

---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 21/03/20 2:14 PM
Description: Tesselating block model

java.lang.ArrayIndexOutOfBoundsException: 8191
at net.minecraft.client.renderer.chunk.ChunkRenderCache.func_180495_p(SourceFile:100) ~[?:?] {re:classloading}
at mekanism.common.block.BlockBounding.func_220053_a(BlockBounding.java:202) ~[?:?] {re:classloading}
at net.minecraft.block.BlockState.func_215700_a(BlockState.java:197) ~[?:?] {re:classloading}
at net.minecraft.block.BlockState.func_196954_c(BlockState.java:193) ~[?:?] {re:classloading}
at net.minecraft.block.Block.func_200123_i(Block.java:426) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.block.BlockState.func_200131_a(BlockState.java:86) ~[?:?] {re:classloading}
at net.minecraft.block.Block.func_200011_d(Block.java:434) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.block.BlockState.func_200016_a(BlockState.java:90) ~[?:?] {re:classloading}
at net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace.func_228807_a_(BlockModelRenderer.java:308) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.BlockModelRenderer.func_228799_a_(BlockModelRenderer.java:122) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.BlockModelRenderer.renderModelSmooth(BlockModelRenderer.java:83) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.BlockModelRenderer.renderModel(BlockModelRenderer.java:51) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.BlockRendererDispatcher.renderModel(BlockRendererDispatcher.java:62) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender$RebuildTask.func_228940_a_(ChunkRenderDispatcher.java:527) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender$RebuildTask.func_225618_a_(ChunkRenderDispatcher.java:449) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender.func_228936_k_(ChunkRenderDispatcher.java:383) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_228902_a_(ChunkRenderDispatcher.java:164) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.WorldRenderer.func_228437_a_(WorldRenderer.java:784) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.WorldRenderer.func_228426_a_(WorldRenderer.java:887) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.GameRenderer.func_228378_a_(GameRenderer.java:600) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:422) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:925) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:554) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.main.Main.main(SourceFile:204) [?:?] {re:classloading}
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) [forge-1.15.2-31.1.27.jar:31.1] {}
at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$407/1526305386.call(Unknown Source) [forge-1.15.2-31.1.27.jar:31.1] {}
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-5.0.0-milestone.4.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-5.0.0-milestone.4.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-5.0.0-milestone.4.jar:?] {}
at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-5.0.0-milestone.4.jar:?] {}
at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-5.0.0-milestone.4.jar:?] {}

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.client.renderer.chunk.ChunkRenderCache.func_180495_p(SourceFile:100)
at mekanism.common.block.BlockBounding.func_220053_a(BlockBounding.java:202)
at net.minecraft.block.BlockState.func_215700_a(BlockState.java:197)
at net.minecraft.block.BlockState.func_196954_c(BlockState.java:193)
at net.minecraft.block.Block.func_200123_i(Block.java:426)
at net.minecraft.block.BlockState.func_200131_a(BlockState.java:86)
at net.minecraft.block.Block.func_200011_d(Block.java:434)
at net.minecraft.block.BlockState.func_200016_a(BlockState.java:90)
at net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace.func_228807_a_(BlockModelRenderer.java:308)
at net.minecraft.client.renderer.BlockModelRenderer.func_228799_a_(BlockModelRenderer.java:122)
at net.minecraft.client.renderer.BlockModelRenderer.renderModelSmooth(BlockModelRenderer.java:83)

-- Block model being tesselated --
Details:
Block: Block{mekanism:rotary_condensentrator}[active=false,facing=north,waterlogged=false]
Block location: World: (459,23,-7025), Chunk: (at 11,1,15 in 28,-440; contains blocks 448,0,-7040 to 463,255,-7025), Region: (0,-14; contains chunks 0,-448 to 31,-417, blocks 0,0,-7168 to 511,255,-6657)
Using AO: true
Stacktrace:
at net.minecraft.client.renderer.BlockModelRenderer.renderModel(BlockModelRenderer.java:51)

-- Block being tesselated --
Details:
Block: Block{mekanism:rotary_condensentrator}[active=false,facing=north,waterlogged=false]
Block location: World: (459,23,-7025), Chunk: (at 11,1,15 in 28,-440; contains blocks 448,0,-7040 to 463,255,-7025), Region: (0,-14; contains chunks 0,-448 to 31,-417, blocks 0,0,-7168 to 511,255,-6657)
Stacktrace:
at net.minecraft.client.renderer.BlockRendererDispatcher.renderModel(BlockRendererDispatcher.java:62)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender$RebuildTask.func_228940_a_(ChunkRenderDispatcher.java:527)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender$RebuildTask.func_225618_a_(ChunkRenderDispatcher.java:449)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender.func_228936_k_(ChunkRenderDispatcher.java:383)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.func_228902_a_(ChunkRenderDispatcher.java:164)
at net.minecraft.client.renderer.WorldRenderer.func_228437_a_(WorldRenderer.java:784)
at net.minecraft.client.renderer.WorldRenderer.func_228426_a_(WorldRenderer.java:887)
at net.minecraft.client.renderer.GameRenderer.func_228378_a_(GameRenderer.java:600)

-- Affected level --
Details:
All players: 2 total; [ClientPlayerEntity['Zec_Wicks'/38224, l='MpServer', x=459.65, y=23.00, z=-7025.70], RemoteClientPlayerEntity['Super_Craft1001'/10132, l='MpServer', x=458.07, y=25.00, z=-7022.50]]
Chunk stats: Client Chunk Cache: 729, 483
Level dimension: DimensionType{minecraft:overworld}
Level name: MpServer
Level seed: 3156828361752724329
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options: {}
Level spawn location: World: (224,66,176), Chunk: (at 0,4,0 in 14,11; contains blocks 224,0,176 to 239,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 4822051 game time, 1463279 day time
Known server brands:
Level was modded: false
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Server brand: forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.world.ClientWorld.func_72914_a(ClientWorld.java:442)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:1764)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:568)
at net.minecraft.client.main.Main.main(SourceFile:204)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56)
at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$407/1526305386.call(Unknown Source)
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
at cpw.mods.modlauncher.Launcher.run(Launcher.java:81)
at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)

-- System Details --
Details:
Minecraft Version: 1.15.2
Minecraft Version ID: 1.15.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 885608536 bytes (844 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
CPUs: 12
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
ModLauncher: 5.0.0-milestone.4+67+b1a340b
ModLauncher launch target: fmlclient
ModLauncher naming: srg
ModLauncher services:
/eventbus-2.0.0-milestone.1-service.jar eventbus PLUGINSERVICE
/forge-1.15.2-31.1.27.jar object_holder_definalize PLUGINSERVICE
/forge-1.15.2-31.1.27.jar runtime_enum_extender PLUGINSERVICE
/accesstransformers-2.0.4-shadowed.jar accesstransformer PLUGINSERVICE
/forge-1.15.2-31.1.27.jar capability_inject_definalize PLUGINSERVICE
/forge-1.15.2-31.1.27.jar runtimedistcleaner PLUGINSERVICE
/forge-1.15.2-31.1.27.jar fml TRANSFORMATIONSERVICE
FML: 31.1
Forge: net.minecraftforge:31.1.27
FML Language Providers:
[email protected]
minecraft@1
Mod List:
forge-1.15.2-31.1.27-client.jar Minecraft {[email protected] DONE}
Mekanism-Mod-Core-1.15.2.jar Mekanism {[email protected] DONE}
forge-1.15.2-31.1.27-universal.jar Forge {[email protected] DONE}
Mekanism-Mod-Tools-1.15.2.jar Mekanism: Tools {[email protected] DONE}
Xaeros_Minimap_20.5.1_Forge_1.15.2.jar Xaero's Minimap {[email protected] DONE}
Mekanism-Mod-Generators-1.15.2.jar Mekanism: Generators {[email protected] DONE}
jei-1.15.2-6.0.0.2.jar Just Enough Items {[email protected] DONE}
Launched Version: 1.15.2-forge-31.1.27
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GTX 1070 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 442.19, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'forge'
Type: Client (map_client.txt)
Resource Packs: vanilla
Current Language: English (US)
CPU: 12x AMD Ryzen 5 1600 Six-Core Processor

If a solution to this issue could be found, i would be extremely grateful.
Thanks!

commented

Update mekanism that is an ancient version for 1.15, not sure if you will be able to directly load your world, you probably are better off starting a new one. Otherwise read through all the changelogs for how to properly update your world to make sure it will properly load.