Mekanism

Mekanism

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Some bugs and suggestions

taljaards opened this issue ยท 4 comments

commented

I'm doing this in one issue report:

Using (only): Forge 1180, Mekanism (all) 1.7.10-7.0.0.62

Issues:

  1. General (Build issues?)
  2. Digital Miner:
    Text overlaps: http://puu.sh/a9TS0/9937ab0cea.png
  3. Block breaking particles are wrongly showing those of the cardboard box's
    I have tested some and found that mostly 'custom-render' blocks and factories do that (Infuser, Energy cubes, Electric chest, chargepad, logistic sorter, rotary condensentrator, generators, etc.)
  4. Electrical chest does not have an animation and sound when you open in in-hand (it used to, right?)
  5. I'm sure you're getting to this, but I'm saying it anyway: PlaStick has no use yet (according to NEI) and Plastic Barriers have no recipe.

Suggestions:

  1. I've noticed that the Logistical Sorter makes a different sound when you click to switch its colour mode. It would be cool if all machines made that sound - it's so much better?
  2. The balloon pop sound feels like it plays a little too late? It would feel more responsive if it played at the start of the popping animation.
  3. Plastic blocks have different recipes, one "real" crafting one and then all the "dye-recipes". Is there a way to make the Reinforced Plastic Block recipe show the "real" one first (in NEI), like all the other plastic blocks? I'm guessing this has to do with the ID's? http://imgur.com/a/RTPi7#0
commented

@unpairedbracket, what was your plan with that second mcmod.info? If you wouldn't mind getting rid of the one we don't need anymore, that would be great.

Anyway...
1. The build numbers not being visible in-game is intended. The mcmod.info issues should also be fixed soon :)

2. Fixed!

3. There is a way around this, this was an issue present in the previous version too. I'll see what I can do.

4. I removed this because it didn't look good (to me.)

5. Yes...there will be uses ;)

As for the suggestions...
1. Which other GUI elements should that sound be played on?

2. I'll see what I can do.

3. There's really no way to avoid this - you can still access the other recipes, can't you?

commented

The purpose of the joint mcmod.info in /src/main/resources is for development, config GUIs don't work without one, for example. I don't even know how it's possible for there to be 2 files called mcmod.info in the same directory in a jar, but I'll get the build script to stop putting it in the download.

commented

Closing, as all the bugs have now been fixed. Keep me updated on the suggestions, though.

commented

@aidancbrady
Hi! Sorry I'm a bit late, was a little preoccupied with studying for thermodynamics exam.

Re. the suggestions:

  1. The other machines' config tabs' color selectors?
  2. Yes, the other recipes are fine. I didn't expect what I asked to be possible, but asked anyway