Mekanism

Mekanism

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Server crashing

Diregroves opened this issue ยท 1 comments

commented

Good day. I'm currently running a small Resonant Rise Lite server with about seven people playing on it. Unfortunately, we're currently experiencing crashes six to seven times a day. Yesterday, our world was corrupted and rendered unplayable which forced us to switch back to an earlier backup.

After asking for help on the Resonant Rise forums and attempting to switch from Forge to Cauldron to no avail, I've come here to ask for help. I noticed there are others who experienced the same issue with this older build and that it's been fixed since by adding a null check. Unfortunately I'm not very experienced with these computer languages, so I'm a bit lost on how to find these particular lines and how to change them around.

To add to that, I could ask help from a friend who is more versed in this stuff about this, but I'd need to show him the source code for Mekanism 6.0.5.46.

Server Crash logs:
http://pastebin.com/J2ykUj3V (Before installing Cauldron)
http://pastebin.com/qNytbdEF (After installing Cauldron)

commented

This has been reported more times than I can count - if your friend is familiar with Java, just tell him there needs to be a null check in FluidNetwork where the crash says. Note that 1.6.4 is no longer supported, however, so the change will not be rolled back.