Armor Spawn Rate
Baalith opened this issue ยท 4 comments
I noticed, that the chance that mobs have armor equipped seems to be a bit too high.
I set the rate (D:MobArmorSpawnRate=0.01) to 0.01 in the config but I see no difference to the default.
Maybe it's worth to revise the code for this. :)
I use a very old version of the mod. I want to also limit the amount of times I encounter a mob with Mekanism armor on. Could I please see how you guys are embedding the config code needed for this task?
general {
D:MobArmorSpawnRate=0.005
}
Full cfg: https://gist.github.com/EzerArch/5ea7d8b45691f9f9e494c24652a17fa5
Not a bug report, it's a question. Does MobArmorSpawnRate make the game spawn more/less armored mobs in general (Mek + vanilla armor) or mobs with Mekanism armor only?
I found ~80% of armored mobs spawn with Mek armor, it was sort of killing the need of mining ores to craft armor. So I lowed the value to 0.002 to spawn less Mek-amored mobs in attempt to get a 1 vanilla x 1 Mek ratio. Yep, less Mek-armored mobs but vanilla-armored mobs seem rarer, is it just me?
EDIT: Found out something. Setting MobArmorSpawnRate=0.0 spawns vanilla-armored zombies normally. No Mek-mobs though, but I can change that back to 0.03 anytime. :)