Tool in the Crafting Table crash
Yulife opened this issue · 25 comments
As soon as you put a tool from Mekanism in a crafting table to, for example, craft a paxel you crash and get this log: http://paste.ee/p/Mz4Yj
Latest Mekanism, Forge 1225
Just tested with Mekanism independently, it does not occur. It looks like Vazkii's Botanica does something with crafting, try removing that and see if it fixes it.
I'm gonna close this issue, however, since it's not directly linked to Mekanism.
Yep, a bronze pickaxe is crashing me when I put it into the anvil.
Log is here : http://paste.ee/p/MDU1f
It looks like you do some fancy recipe stuff
The lines don't even match up
from the log
Yeah I noticed that too
didn’t match up on my end either
https://github.com/Vazkii/Botania/blob/master/MODSRC/vazkii/botania/common/crafting/recipe/RegenIvyRecipe.java
https://github.com/Vazkii/Botania/blob/master/MODSRC/vazkii/botania/common/crafting/recipe/RegenIvyRecipe.java#L47 This in particular is where it goes poof
So in theory it should also happen with an anvil...?
I don’t get how anything could be out of bounds
I noticed they're using forge 1225 too.
Let me look in their repo for the latest patches, maybe something there changed
https://github.com/MinecraftForge/MinecraftForge/blob/master/patches/minecraft/net/minecraft/item/Item.java.patch#L711
Nothing out of ordinary here. Maybe one of their mods hacks it with asm?
Honestly that was my best guess
Not even MC code matched up
See if the same tool crashes when used on an anvil (with an appropriate repair item or otherwise).
I can also reproduce this in a vanilla table, as well as the AE2 crafting terminal: http://paste.cisien.com/f/c5186781.txt
After extensive and i do mean EXTENSIVE testing by loyal fans, it seems to be mine and blade causing the AMS crafting problems D:
Has been determined to be Mekanism issue, roughly it register items in FMLInit stage instead of FMLPreInit. Which is too late and can cause a wide variety of issues.
It is only coincidental that some mods would reveal the problem, due to the complexity of mod loading order.
Thanks @GotoLink, that's very helpful. Presuming moving the registration doesn't cause any unforeseen issues, you can expect a fix soon. Presuming the buildserver has been fixed in the last week or so, you can expect a new build soon too. (Sorry it's taken so long)
Well I do have mine and blade, but it is still blowing up. :V awkward that every other tool in my pack doesn't blow up, yet mekanism's do. >_>
edit: scratch that! happens with redpower too. :o
despite being a redpower crash would that help you guys at all for a comparison to whats going on? or should I send it right to them and get them to come over and help out too? :P (did it anyway)
same kind of thing. I keep calling it redpower cause thats what it's based off. and since you've already seen the fail I can't be bothered editing it. :V
Any issues with blood magic in the related error from the blood magic github? It appears it may be connected to a crash involving compression sigils.
The plot thickens... and I've never noticed any blood magic derps. Other than a rendering glitch when stuff is in the altar, but that's only visual. Nothing crash worthy... Mind you, I've hardly gotten around to using it from end to end... :V
Is this problem solved? I am using the lastest Mekanism and are still crashing with mek tools and projectRed tools in my crafting table, crashlogs:
Pred: http://pastebin.com/hQ66WMvV
Mekanism: http://pastebin.com/ZyfBnQ9D