Very high tick rate if Mekanism cables are connected at the same time-use with RF and EU machines.
Steelpower900 opened this issue ยท 10 comments
we had something above 5000 mekanism cables in use and it turne out to be a strange kind of lag. with the help of heatmaps and otis we solved the mystery a little bit that is. for example if player a was in his base A everything was running smooth for him. as soon as he leaves his base A and the cables are now in chunks that are not loaded by the player already lagging started to mount up to 40 ms befor disconnecting the player. a solution was if when you travled around you just had to logout wait for the chunks temporarily loading to shut down completly and relog to the server after making sure no chunks were loaded.
we came to the plan to try to avoid any energy related things from mekanism that is the energy box the cable and everything that generates power or has the capacity to pass it along. windmill for example have also a geat impact concidering alternatives are so far below. for comparison 2 windmills are about the same amount as one cow on the server. you might say ok there are hundret of cows thats true but there are close to 20000 windmills running and people were just playing for a week we have some insane guys who are used to go totaly balistic on theese things.
anyway long story short
here some examples
www.goettlicher-pakt.de/prob1.jpg
www.goettlicher-pakt.de/prob2.jpg
www.goettlicher-pakt.de/prob3.jpg
we used mekanism 7 as well as 8
@Steelpower900, you don't know how helpful those snapshots have been. I think I found the issue.
EDIT:
Would you mind hopping on my irc channel (#mekanism, irc.esper.net) sometime when you have a chance? I'd like you to test out a development build.
Unfortunately, only a slight improvement from 500ms to 300ms.
Maybe you help my sampler further from my server,-
RF_on / EU_on
http://www.mediafire.com/download/f18st7cf9j9iszz/Mekanism-1.7.10-8.0.3.207.nps
and
http://www.mediafire.com/download/7fso5nvjueqbnsi/Mekanism-1.7.10-8.0.3.212.nps
@aidancbrady I would like to test the build on my root server :)
@Steelpower900, here's the URL: https://dl.dropboxusercontent.com/u/90411166/Mekanism-1.7.10-8.0.3.615.jar
Let me know how it works out.
Unfortunately, the problem is still not entirely clear but now the tick rate decreased from 300ms to 100ms. Normal on my server is 35-60ms.
Here again a current sampler,-
http://www.mediafire.com/download/y7g8f8tozfwpp35/Mekanism-1.7.10-8.0.3.615.nps
but you seem to be on the right track :)
Thanks for reporting back!
After taking a quick look at the snapshot, the lag you're experiencing actually isn't a result of Mekanism - it's a result of a chain that goes through TE conduits, TE tesseracts, and then an AE system. I can provide more details for you if necessary, but my work here is definitely done :)
Below is a chart of the CPU stress-related calls you experienced - as you can see, very little is actually used by Mekanism.