Electric Chests Issues
zachdwyer opened this issue ยท 2 comments
There are multiple issues with Electric Chests that I have encountered. I'm not sure if some or any of these are intended to happen.
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You cannot place an Electric Chest into the inventory of an Electric Chest. You can place an Electric Chest in a vanilla Chest, though. I believe this is intentional to not have Electric Chests inside Electric Chests inside Electric Chests etc. since they keep track of their own inventories, which is understandable. However...
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...with the Not Enough Items mod installed, trying to transfer the entire player inventory (that contains an Electric Chest) into an Electric Chest using the SPACE + Right-Click keyboard shortcut will freeze the game. Attempting to SHIFT + Right-Click an Electric Chest into an Electric Chest seems to have been accounted for and simply doesn't work - no crashing at all. After force-quitting Minecraft after a few seconds of the game being frozen (I've waited full minutes before, it still stays frozen), this is the game output:
[07:10:44] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:46] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:46] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:47] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:47] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:48] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:48] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:49] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:49] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:50] [Client thread/INFO]: net.minecraft.client.gui.inventory.GuiInventory
[07:10:50] [Client thread/INFO]: net.minecraft.inventory.ContainerPlayer
[07:10:52] [Client thread/INFO]: net.minecraft.client.gui.inventory.GuiChest
[07:10:52] [Client thread/INFO]: net.minecraft.inventory.ContainerChest
[07:10:52] [Client thread/INFO]: net.minecraft.client.gui.inventory.GuiChest
[07:10:52] [Client thread/INFO]: net.minecraft.inventory.ContainerChest
[07:10:54] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:54] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:56] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:56] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:10:57] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:10:57] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:11:01] [Client thread/INFO]: net.minecraft.client.gui.inventory.GuiChest
[07:11:01] [Client thread/INFO]: net.minecraft.inventory.ContainerChest
[07:11:07] [Client thread/INFO]: mekanism.client.gui.GuiElectricChest
[07:11:07] [Client thread/INFO]: mekanism.common.inventory.container.ContainerElectricChest
[07:11:17] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2400ms behind, skipping 48 tick(s)
[07:11:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2049ms behind, skipping 40 tick(s) -
When Electric Chests are stacked on top of each other, they do not behave like a vanilla Chest - an Electric Chest below another Electric Chest will not open. Electric Chests below vanilla Chests will open, however.
Fixed the third issue. As for the NEI issue, I'm not really sure what I could do.... I'm looking into it now.