Movement of teleporter by frame causes render crash on client.
Deckee opened this issue ยท 11 comments
crash report
http://paste.ee/p/kcUE0
Trying to kill all bugs :)
@Deckee this appears to have happened because you were using ProjectRed's implementation of frames PLUS mekanism teleporters (afaik) were never meant to be moved in such a method. Did this ever work in prior versions?
Hmm, looks like this may not be your problem after all @MrTJP - I'm getting a similar exception, but for me it's handled by FL so I don't crash, it just doesn't render the teleporter TESR when moving.
Fixed in 2c88357.
Well, it's MrTJP's ASM hacks that are causing the crash (or at least that appear in the crashlog). I'll investigate further but you might want to try without "ForgeRelocation" installed.
I can confirm this works fine with just Mekanism and Funky Relocation present.
Did some testing using {mcp, FML, Forge, CoFH ASM, CoFHCore, ExtraUtilities, funkylocomotion, Mekanism, MekanismGenerators, MekanismTools, ThermalDynamics, ThermalExpansion, ThermalFoundation, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, MCFrames, ForgeRelocation, RelocationFMP, MrTJPCoreMod} as my mod list, moved the teleporter with no problems.
(edit) nope, if anisotropicFiltering:8 is on you will crash
http://paste.ee/p/FZ5Tk