Mekanism

Mekanism

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Movement of teleporter by frame causes render crash on client.

Deckee opened this issue ยท 11 comments

commented

crash report
http://paste.ee/p/kcUE0

Trying to kill all bugs :)

commented

I using @rwtema 's FunkyLocomotion not @MrTJP Frames.
The movement of the teleporters Worked in Mek 7 but were not with out there problems.

commented

Heres a pic of the set up.
2015-07-14_22 16 14
The crash only happens when a player is rendering the teleporter and the frame moves.

commented

@Deckee this appears to have happened because you were using ProjectRed's implementation of frames PLUS mekanism teleporters (afaik) were never meant to be moved in such a method. Did this ever work in prior versions?

commented

Hmm, looks like this may not be your problem after all @MrTJP - I'm getting a similar exception, but for me it's handled by FL so I don't crash, it just doesn't render the teleporter TESR when moving.

commented

Fixed in 2c88357.

commented

Well, it's MrTJP's ASM hacks that are causing the crash (or at least that appear in the crashlog). I'll investigate further but you might want to try without "ForgeRelocation" installed.

commented

Will take a look...

commented

We appear to be being passed a world with a null ChunkProvider?

commented

I can confirm this works fine with just Mekanism and Funky Relocation present.

commented

Did some testing using {mcp, FML, Forge, CoFH ASM, CoFHCore, ExtraUtilities, funkylocomotion, Mekanism, MekanismGenerators, MekanismTools, ThermalDynamics, ThermalExpansion, ThermalFoundation, Baubles, ForgeMicroblock, ForgeMultipart, McMultipart, MCFrames, ForgeRelocation, RelocationFMP, MrTJPCoreMod} as my mod list, moved the teleporter with no problems.
(edit) nope, if anisotropicFiltering:8 is on you will crash
http://paste.ee/p/FZ5Tk

commented

When anisotropicFiltering is off every block has black lines around it and the teleporter is invisible.