Crafting Induction Ports
magisch opened this issue · 14 comments
On a server or single player (tested both) with Mekanism-1.7.10-8.1.7.252
trying to craft the Induction Ports crashes the client. Tested with following crafting methods:
- AE Crafting Terminal
- Vanilla Crafting Table
- TiCon Crafting Station
- Gany's Surface Portable Crafting Table
- TE Cyclic Assembler
- Steve's Factory Manager's Machine Inventory Manager
- Buildcraft Automatic Crafting Table
- EnderIO Crafter
Example error log: http://pastebin.com/QudvmWKx
This could be where the problem lies:
https://github.com/aidancbrady/Mekanism/blob/master/src/main/java/mekanism/common/item/ItemBlockBasic.java#L205
(credit to Vazkii @ #vazkii)
Interesting. I am using Botania 1.6 build 191 and am able to autocraft and use the induction casings as crafting parts.
We are using Botania r1.7-219 and Mekanism 8.1.7-252.
On 09/16/2015 04:35 PM, Joseph Harder wrote:
Interesting. I am using Botania 1.6 build 191 and am able to autocraft
and use the induction casings as crafting parts.—
Reply to this email directly or view it on GitHub
#2938 (comment).
Same Issue, Induction in crafting table creates client crash.
Mekanism-1.7.10-8.1.7.252
Botania r1.7-220
another crashlog if it helps:
https://gist.github.com/09f5ab1fd562d084702d
i have no idea if Mekanism or botania is ultimately responsible for this.
When I place induction casing into a crafting grid I crash with the following trace. (if you need me to pastebin a specific logfile for more information let me know)
Seems to be same issue.
https://github.com/aidancbrady/Mekanism/blob/master/src/main/java/mekanism/common/item/ItemBlockBasic.java#L205
There should be a null check here, since I would assume induction ports have no stackTagCompound.
Having the same issue on my server, Botania doesn't look happy with it for some reason.
Having the same issue as well with a dedicated server and single player.
Crashlogs hurr: http://pastebin.com/mfq0LsjQ
Tested with and without Optifile, no change. Running Mek 8.1.7.252, FML 1448
On the plus-side ... I'm not the only one having this problem. I'm running the same version of Mekanism as part of the Core Zero modpack and I'm having the same issue. Originally I would have said that it happens "when I try to craft an induction port" but the reality, for me at least, is that the system crashes as soon as I try to put a block of Induction Casing into a crafting grid.
the only way to work around that issue at the moment is to cheat in the item you wanna craft...
This will hold you guys over in the meantime, save as Mekanism.zs in your MineTweaker scripts directory
val p = <Mekanism:BasicBlock2:2>;
val s = <ore:ingotSteel>;
val e = <Mekanism:EnergyTablet:100>;
val c = <Mekanism:ControlCircuit:2>;
recipes.remove(p);
recipes.addShaped(p * 2, [[null, s, c], [s, e, s], [null, s, null]]);
Minecraft crashes as soon as i place Induction Casings into crafting grid. Same crash as @magisch
Must admit that I'd basically forgotten about Creative Mode as I only work in Survival. That being said there was no workaround so I did just grab a few Ports from Creative. After that it was smooth sailing. All the other associated blocks craft just fine for me and the structure is up and storing. Thanks for the info (and the reminder).