Mekanism

Mekanism

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[Question] Top Tier Generators?

bradyakent opened this issue ยท 7 comments

commented

I loved the Hydrogen generators that were the huge producers for energy, but now there is no top tier generator to run large bases on. I would like to know what the plan is for high tier power generation

commented

BTW, I love the Hydrogen batteries idea, it is a really cheap and effective energy storage system. I just don't know what to do for huge amounts of energy demand.

commented

The fusion reactor produces 100KRF/t per injection level, minimum 2, even numbers only. So it starts at 200kRF/t and scales to 9800KRF/t, though you'll need an extensive tritium/deuterium production setup to produce the 48mb/t needed of each.

commented

I would agree a way to upgrade gas generators as a median to fusion reactor would be an idea. That way you aren't running 2^X ethylene generators

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On Mon, Nov 30, 2015 at 9:56 PM, TheProdigy22 [email protected]
wrote:

I loved the Hydrogen generators that were the huge producers for energy, but now there is no top tier generator to run large bases on. I would like to know what the plan is for high tier power generation

Reply to this email directly or view it on GitHub:
#3024

commented

I feel like gas burning generators should have another way to make a positive feedback loop, of course more costly but a second option to the fusion reactor.

commented

Bio-fuel -> Ethylene is good step before Fusion Reactor if you can set up a fast auto farm. Each Gas-Burning Generator nets something like 200 RF/t and a single upgraded setup can supply hundreds of generators (lag possible). The setup also generates excess Oxygen for 3x ore processing.

Only real issue is you need a (near) constant supply of Bio Fuel, which I have been unable to easily get a constant supply of with Mekanism alone.

A Fusion Reactor is the end power generator, but very expensive and large (and can cause some lag due to the fuel production).

commented

We know where the issues lie, its just a matter of finding solutions that
Aiden agrees with and has time to code with when not dealing with school.
Upgrading generators seems like a possible solution, requiring more fuel
for an equal production of more electricity seems like the best route. This
would also assist with the hydrogen side with a fully upgraded electrolytic
separator.

On Tue, Dec 1, 2015 at 3:08 PM, VT-14 [email protected] wrote:

Bio-fuel -> Ethylene is good step before Fusion Reactor if you can set up
a fast auto farm. Each Gas-Burning Generator nets something like 200 RF/t
and a single upgraded setup can supply hundreds of generators (lag
possible). The setup also generates excess Oxygen for 3x ore processing.

Only real issue is you need a (near) constant supply of Bio Fuel, which I
have been unable to easily get a constant supply of with Mekanism alone.

A Fusion Reactor is the end power generator, but very expensive and large
(and can cause some lag due to the fuel production).

โ€”
Reply to this email directly or view it on GitHub
#3024 (comment)
.

Brad

commented

Okay so if I can get an auto farm set up (probably with mine factory reloaded) then I would get a good supply of ethylene. That does sound interesting to try and automate, and if ethylene is really that good, then I think that would be a great setup. I'm pretty satisfied with how this mod works and i think Aidan is doing awesome. Actually, Mekanism is probably my favourite mod. I just love how it looks and how all of the machines extend a minecraft world's life time by giving you a goal. And now that I know what to do about energy, I think this issue is good now.