Mekanism Wind Generators causing severe server lag (even overloads) when a player is near them
Campiotti opened this issue ยท 9 comments
Whenever I get really close to my Mekanism Windgenerators the server CPU and RAM increase exponentially... especially the CPU.
I host my server on a site wich hosts deticated servers, my server has 8gb RAM but idk about the cpu, though it never was any issue at any other given times.
(There are about 100 +/- wind generators)
So my Windmills are at y 253 or 252 so the top block is max height (256)... Whenever I got near them (under them at like 100 is my base) wich means flying up to them, the server as said almost crashes and in some cases give my a java.io exeption error and kicks me with it (overload of cpu).
One very important thing to add though... I doubled the energy production, output & input with pretty much all mekanism generators, haven't changed much else though.
The wind generators are really fast and I think that might also contribute to that issue
Server config file to the attachments. (file changed to .txt to support upload)
Hope you can help me out Thanks!
So is this fixed in the Mekanism-1.7.10-9.1.0.280.jar version? Please reply as soon as you see this, thanks!
#DigitalMiner2016
omg... that's hell of a fast reply ๐ ๐ฉ
Thanks! gonna update my server & client to those right now!
One last question... Configs aren't changed / reset (or don't have to be) right?
Oh though finally... the hopefully actual last question... Do i put the MDK.zip folder in my mods folder or export the mekanism folder with api in it?
Because I'm pretty sure It'll think the .zip is a mod itself
oh
I just realized that that's what i was reading on the download site before... my bad xI