purification chamber induces lag spike when turning on/off
adelayde opened this issue ยท 2 comments
If the purification chamber isn't being fed as fast as it processes, it flips on and off as input comes in. This transition always induces a lag spike. In my survival world, this is on the order of hundreds of milliseconds during which the game freezes.
In a new creative flatworld with nothing but a simple tier 2 chain and a timer set up to turn the chamber on and off via redstone every second, I still see this spike, although much less severe. The game visually stutters whenever the machine changes state, and the F3 graph shows a clear lag spike.
I haven't tested whether other machines have this problem.
This seems to occur with the default config, and also after disabling these:
B:CTMRenderer=false
B:EnableAmbientLighting=false
B:EnableMachineSounds=false
B:EnablePlayerSounds=false
B:MachineEffects=false
B:OpaqueTransmitterRender=false