[1.7.10] Robit doesn't fire a PlayerInteractEvent in the server
Eufranio opened this issue ยท 2 comments
I'm making a protection file for the Robit on my modded server, because everyone can open a Robit. Please make the Robit sync with the server, and fire a PlayerInteractEvent when a player interact with it :/
In 1.11 at least, EntityInteractSpecific is always fired when interacting with any entity by default. Shouldn't be an issue.