crash error induction casing mekanism
bloodybaron76 opened this issue ยท 8 comments
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 10/22/16 12:19 PM
Description: Ticking block entity
java.lang.NullPointerException: Ticking block entity
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:39)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.doUpdate(UpdateProtocol.java:439)
at mekanism.common.tile.TileEntityMultiblock.update(TileEntityMultiblock.java:142)
at mekanism.common.tile.TileEntityMultiblock.onUpdate(TileEntityMultiblock.java:96)
at mekanism.common.tile.TileEntityInductionCasing.onUpdate(TileEntityInductionCasing.java:42)
at mekanism.common.tile.TileEntityBasicBlock.func_145845_h(TileEntityBasicBlock.java:75)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:39)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.doUpdate(UpdateProtocol.java:439)
at mekanism.common.tile.TileEntityMultiblock.update(TileEntityMultiblock.java:142)
at mekanism.common.tile.TileEntityMultiblock.onUpdate(TileEntityMultiblock.java:96)
at mekanism.common.tile.TileEntityInductionCasing.onUpdate(TileEntityInductionCasing.java:42)
at mekanism.common.tile.TileEntityBasicBlock.func_145845_h(TileEntityBasicBlock.java:75)
at net.minecraft.world.World.func_72939_s(World.java:1939)
-- Block entity being ticked --
Details:
Name: InductionCasing // mekanism.common.tile.TileEntityInductionCasing
Block type: ID #2254 (tile.BasicBlock2 // mekanism.common.block.BlockBasic)
Block data value: 1 / 0x1 / 0b0001
Block location: World: (578,24,1633), Chunk: (at 2,1,1 in 36,102; contains blocks 576,0,1632 to 591,255,1647), Region: (1,3; contains chunks 32,96 to 63,127, blocks 512,0,1536 to 1023,255,2047)
Actual block type: ID #2254 (tile.BasicBlock2 // mekanism.common.block.BlockBasic)
Actual block data value: 1 / 0x1 / 0b0001
Stacktrace:
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['X_warfighter_X'/346819, l='world', x=426.29, y=106.61, z=1437.25]]
Chunk stats: ServerChunkCache: 1257 Drop: 0
Level seed: -4322616782757223656
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-14,64,-127), Chunk: (at 2,4,1 in -1,-8; contains blocks -16,0,-128 to -1,255,-113), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 23592194 game time, 29092198 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 36381 (now: false), thunder time: 69415 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I found the problem with this issue , you'r induction need to be on only 1 chunk and not on the edge of 2 chunk .
Sorry for my bad english , i am not ; )
Me to since i increase the size of my inudction matrix
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.Time: 10/28/16 7:52 PM
Description: Ticking block entityjava.lang.NullPointerException: Ticking block entity
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:39)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.doUpdate(UpdateProtocol.java:439)
at mekanism.common.tile.TileEntityMultiblock.update(TileEntityMultiblock.java:142)
at mekanism.common.tile.TileEntityMultiblock.onUpdate(TileEntityMultiblock.java:96)
at mekanism.common.tile.TileEntityInductionCasing.onUpdate(TileEntityInductionCasing.java:42)
at mekanism.common.tile.TileEntityBasicBlock.func_145845_h(TileEntityBasicBlock.java:75)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:39)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)
at mekanism.common.multiblock.UpdateProtocol.doUpdate(UpdateProtocol.java:439)
at mekanism.common.tile.TileEntityMultiblock.update(TileEntityMultiblock.java:142)
at mekanism.common.tile.TileEntityMultiblock.onUpdate(TileEntityMultiblock.java:96)
at mekanism.common.tile.TileEntityInductionCasing.onUpdate(TileEntityInductionCasing.java:42)
at mekanism.common.tile.TileEntityBasicBlock.func_145845_h(TileEntityBasicBlock.java:75)
at net.minecraft.world.World.func_72939_s(World.java:1939)-- Block entity being ticked --
Details:
Name: InductionCasing // mekanism.common.tile.TileEntityInductionCasing
Block type: ID #1257 (tile.BasicBlock2 // mekanism.common.block.BlockBasic)
Block data value: 1 / 0x1 / 0b0001
Block location: World: (-31,30,1877), Chunk: (at 1,1,5 in -2,117; contains blocks -32,0,1872 to -17,255,1887), Region: (-1,3; contains chunks -32,96 to -1,127, blocks -512,0,1536 to -1,255,2047)
Actual block type: ID #1257 (tile.BasicBlock2 // mekanism.common.block.BlockBasic)
Actual block data value: 1 / 0x1 / 0b0001
Stacktrace:
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)-- Affected level --
Details:
Level name: world
All players: 0 total; []
Chunk stats: ServerChunkCache: 405 Drop: 0
Level seed: 5499976888205767443
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-16,64,984), Chunk: (at 0,4,8 in -1,61; contains blocks -16,0,976 to -1,255,991), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Level time: 18636432 game time, 9809654 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 51815 (now: false), thunder time: 8499 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
just because it can be that size doesnt mean it will always work. I never build multiblock machines/storage across a chunk boundary for that reason.
No criticism here, but if it wont reliably work across boundaries, why make it so it can be bigger?
because its not the mod thats breaking it. As you know minecraft doesnt always work as its supposed to. does that stop devs? No. You can have multi chunk reactors, fluid storage, etc. can it be done? yes. Is it advisable? depends on who you talk to. It is what it is.