Random tick updates casues machisn to rotate
shivachirr opened this issue ยท 3 comments
im not sure if this is a visual or phsyical mess up but i have a setup were i have a farm and a smelter next to it to auto smelt wood to charcoal and ive noticed every time a tree grows all the mek machince roate out of place. now im using 9.2.1.295
@aidancbrady Is there a canonical issue tracking this? If so it would be nice to dup to that. I'm working on a Mekanism based modpack, and having major (cosmetic[1]) issues in my playtesting with mechanism machines rotating. From other issues it seems that this is at least partly understood. I can't reasonably think of releasing a pack with Mekanism with this issue in it. As the OP mentioned, having a tree grow nearby is definitely one trigger of this, though not the only one.
[1] The issues do appear to be just cosmetic. Internally Mekanism is maintaining the side information for the original placements correctly, and things continue to run. They just look wrong.
@aidancbrady Thanks, I'm looking forward to it. Do you have any sort of release schedule/plan for Mekanism? I've poked around, but not seen anything of that sort. I haven't been able to find any release notes either. Do you not do those, or am I just missing them somewhere? Even just tagging releases would help, then one could see the list of changes from one to another.
All just suggestions, obviously, and at your discretion, since you're doing the hard work here. I don't want to miss such things if they already exist somewhere.