[CRASH] Breaking Evap Tower Blocks
Utildayael opened this issue · 8 comments
Taking apart a evap tower and boom.. crash to desktop. Was removing just a normal evap block. :(
Description: Rendering Block Entity java.lang.ArrayIndexOutOfBoundsException: 101646 at mekanism.client.render.tileentity.RenderThermalEvaporationController.renderTileEntityAt(RenderThermalEvaporationController.java:49) at mekanism.client.render.tileentity.RenderThermalEvaporationController.func_180535_a(RenderThermalEvaporationController.java:23) at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_178469_a(TileEntityRendererDispatcher.java:168) at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_180546_a(TileEntityRendererDispatcher.java:141) at net.minecraft.client.renderer.RenderGlobal.func_180446_a(RenderGlobal.java:997) at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1730) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557) at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1336) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1076) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Mekanism-1.10.2-9.2.1.295
MC 1.10.2
Cheers
Cannot reproduce in a mekanism only environment. Also
- Optifine is installed. This is NOT supported.
@ThatGamerBlue That's an Ender IO message...
...But it does apply for 95%+ of mods out there (including Mekanism). Optifine majorly f***s with rendering, which causes these kinds of rendering crashes all the time. Frankly I think that Forge itself needs to start putting an "Optifine not supported (by most mods)" error messages at the top of crash logs.
Unfortunately the majority of people who use Optifine seem rather fanatical and will often remove some really great mods rather than dare play without a few graphics tweaks and 'optimizations.'
In this case, he can at least remove Optifine, tear down the structure (probably only needs to break the first block to remove the multiblock), and reapply Optifine.
@VT-14 I know that message is from ender io, but it still applies.
I wont say fanatical but it does seem to make the game run quite a bit better. It literally doubles my framerate and gives more options to tweak the graphics stuff. That said, more than open to any suggestions for anything else as ya, I've read Opti can/does cause issues with some mods.
I spaced off I was using it again when I posted by bug report. While @aidancbrady isn't one of the devs who goes ballistic about people using it, I know it could cause issues. I can't repro it either but I've had issues with his pipes in the past [not using Opti] that I had trouble repro and he still found a bug in the code where something wasn't caught or whatnot and fixed it so figured I'd toss the report up. Upon relaunching I was able to break rest of structure but I went and broke the controller first. I think the issue was I started at the top and the multi kept reforming now that the solars aren't required so it would form, break, form, break a few times. Once controller was gone, whole thing came down without a hitch.
@VT-14 For some reason, OptiFine without any tweaking (out of box) increases FPS. it is impossible to play without OptiFine with Mekanism installed, sadly. For some reason Mekanism causes big tick lag on clientside when server runs smoothly. OptiFine smoothes that lags, so this is possible to play with 20 FPS :c
I just done a test and i got this: Without Mekanism installed on clear flat world i am getting in average 150 FPS, when with Mekanism installed i am getting non real 130 FPS. When i press Alt + F3 i see huge lag spikes on Tick.
i want to believe (FastCraft)
Also
All mods installed:
Mekanism only installed:
EnderIO only installed:
No mods installed:
All but Mekanism