Bug/Compatibility Issue with Cyclic mod and Mekanism jetpack.
MadToilet opened this issue ยท 6 comments
After experiencing a bug in the 1.10.2 Mech and Magic pack on the ATLauncher whereby I was receiving fall damage while using the mekanism jetpack even when feathering down to a soft landing I started to search for the cause. Mekanism doesn't exhibit this bug when run solo, so it seemed to be a mod conflict issue. After doing a 50/50 of mods (cutting half out, rinse repeat until I could narrow it down to 2 or more mods), I found that this bug is exhibited only with the existence of two mods: Cyclic and Mekanism.
Steps for reproduction of bug:
- Install latest version of both mods
- equip a Mekanism jetpack AND any boots (no fall damage taken unless wearing boots - bug negated if boots are damage negation boot, such as the slime boots from TiCo).
- attempt to land safely with above configuration -- fall damage taken at normal rate. This will occur regardless of how safely you land (feathering the landing).
Replicated using any combination of the following mods(vers.):
Mekanism 1.10.2-9.2.1.295 (core mod plus generators and tools mods)
OR
Mekanism-1.10.2-9.2.1.298 (core mod plus generators and tools mods)
&
Cyclic-1.10.2-1.9.12
OR
Cyclic-1.10.2-1.9.14
I will cross-post this with the Cyclic team so they can look into it as well.
Workaround: Hop into hover mode on the jetpack and back out just before you land.
Am looking into it.
For reference:
https://github.com/aidancbrady/Mekanism/blob/1.10/src/main/java/mekanism/common/CommonPlayerTickHandler.java#L104
Here does Mekanism set the falldamage to zero.
This is not on mekanism's side AFAIK. (finally a bug that isnt mekanisms fault kappa)
Hehehehe, I know its (95%) not Mekanism, just for reference of those who want to look how Mekanism nullifies the damage.
I was pretty sure it wasn't on Mekanism's side, but cross-posted here just in case. I think PrinceOfAmber is looking into it/working on it on his side:
Keep on keepin' on with your awesome mods!