Mekanism

Mekanism

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Personal Chest Sorting Rules

duncanwebb opened this issue ยท 1 comments

commented

Would it be possible to have the personal chest follow the Inventory Tweaks sorting rules instead of just putting the stacks together?

More of a request rather than a question.

Thanks,

I've added a few items into the InvTweaksTree.txt and InvTweaksRules.txt which works fine in normal chests and personal inventory:

InvTweaksRules.txt

D1 bow
D2 atomicDisassembler
D3 configurator
D4 FROZEN
D5 edibleFood
D6 LOCKED
D7 torch
D8 portableTeleporter
D9 personalChest

A1-C5v stuff
A9-C6v mekanism
C multipartTransmitter

InvTweaksTree.txt

<stuff treeVersion="1.10.0">
    <equipment>
		<mekanism>
			<personalChest      id="mekanism:MachineBlock" damage="13"/>
			<atomicDisassembler id="mekanism:AtomicDisassembler"/>
			<configurator       id="mekanism:Configurator"/>
			<portableTeleporter id="mekanism:PortableTeleporter"/>
			<multipartTransmitter>
				<basicUniversalCable            id="mekanism:MultipartTransmitter" damage="0"/>
				<advancedUniversalCable         id="mekanism:MultipartTransmitter" damage="1"/>
				<eliteUniversalCable            id="mekanism:MultipartTransmitter" damage="2"/>
				<ultimateUniversalCable         id="mekanism:MultipartTransmitter" damage="3"/>
				<basicMechanicalPipe            id="mekanism:MultipartTransmitter" damage="4"/>
				<advancedMechanicalPipe         id="mekanism:MultipartTransmitter" damage="5"/>
				<eliteMechanicalPipe            id="mekanism:MultipartTransmitter" damage="6"/>
				<ultimateMechanicalPipe         id="mekanism:MultipartTransmitter" damage="7"/>
				<basicPressurizedTube           id="mekanism:MultipartTransmitter" damage="8"/>
				<advancedPressurizedTube        id="mekanism:MultipartTransmitter" damage="9"/>
				<elitePressurizedTube           id="mekanism:MultipartTransmitter" damage="0"/>
				<ultimatePressurizedTube        id="mekanism:MultipartTransmitter" damage="11"/>
				<basicLogisticalTransporter     id="mekanism:MultipartTransmitter" damage="12"/>
				<advancedLogisticalTransporter  id="mekanism:MultipartTransmitter" damage="13"/>
				<eliteLogisticalTransporter     id="mekanism:MultipartTransmitter" damage="14"/>
				<ultimateLogisticalTransporter  id="mekanism:MultipartTransmitter" damage="15"/>
				<restrictivelTransporter        id="mekanism:MultipartTransmitter" damage="16"/>
				<DiversionTransporter           id="mekanism:MultipartTransmitter" damage="17"/>
				<basicThermodynamicConductor    id="mekanism:MultipartTransmitter" damage="18"/>
				<advancedThermodynamicConductor id="mekanism:MultipartTransmitter" damage="19"/>
				<eliteThermodynamicConductor    id="mekanism:MultipartTransmitter" damage="20"/>
				<ultimateThermodynamicConductor id="mekanism:MultipartTransmitter" damage="21"/>
			</multipartTransmitter>
		</mekanism>
        <weapon>
commented

I'm going to leave this up to other mods to manage- the Personal Chest acts as a normal chest inventory-wise.