Personal Chest Sorting Rules
duncanwebb opened this issue ยท 1 comments
Would it be possible to have the personal chest follow the Inventory Tweaks sorting rules instead of just putting the stacks together?
More of a request rather than a question.
Thanks,
I've added a few items into the InvTweaksTree.txt and InvTweaksRules.txt which works fine in normal chests and personal inventory:
InvTweaksRules.txt
D1 bow
D2 atomicDisassembler
D3 configurator
D4 FROZEN
D5 edibleFood
D6 LOCKED
D7 torch
D8 portableTeleporter
D9 personalChest
A1-C5v stuff
A9-C6v mekanism
C multipartTransmitter
InvTweaksTree.txt
<stuff treeVersion="1.10.0">
<equipment>
<mekanism>
<personalChest id="mekanism:MachineBlock" damage="13"/>
<atomicDisassembler id="mekanism:AtomicDisassembler"/>
<configurator id="mekanism:Configurator"/>
<portableTeleporter id="mekanism:PortableTeleporter"/>
<multipartTransmitter>
<basicUniversalCable id="mekanism:MultipartTransmitter" damage="0"/>
<advancedUniversalCable id="mekanism:MultipartTransmitter" damage="1"/>
<eliteUniversalCable id="mekanism:MultipartTransmitter" damage="2"/>
<ultimateUniversalCable id="mekanism:MultipartTransmitter" damage="3"/>
<basicMechanicalPipe id="mekanism:MultipartTransmitter" damage="4"/>
<advancedMechanicalPipe id="mekanism:MultipartTransmitter" damage="5"/>
<eliteMechanicalPipe id="mekanism:MultipartTransmitter" damage="6"/>
<ultimateMechanicalPipe id="mekanism:MultipartTransmitter" damage="7"/>
<basicPressurizedTube id="mekanism:MultipartTransmitter" damage="8"/>
<advancedPressurizedTube id="mekanism:MultipartTransmitter" damage="9"/>
<elitePressurizedTube id="mekanism:MultipartTransmitter" damage="0"/>
<ultimatePressurizedTube id="mekanism:MultipartTransmitter" damage="11"/>
<basicLogisticalTransporter id="mekanism:MultipartTransmitter" damage="12"/>
<advancedLogisticalTransporter id="mekanism:MultipartTransmitter" damage="13"/>
<eliteLogisticalTransporter id="mekanism:MultipartTransmitter" damage="14"/>
<ultimateLogisticalTransporter id="mekanism:MultipartTransmitter" damage="15"/>
<restrictivelTransporter id="mekanism:MultipartTransmitter" damage="16"/>
<DiversionTransporter id="mekanism:MultipartTransmitter" damage="17"/>
<basicThermodynamicConductor id="mekanism:MultipartTransmitter" damage="18"/>
<advancedThermodynamicConductor id="mekanism:MultipartTransmitter" damage="19"/>
<eliteThermodynamicConductor id="mekanism:MultipartTransmitter" damage="20"/>
<ultimateThermodynamicConductor id="mekanism:MultipartTransmitter" damage="21"/>
</multipartTransmitter>
</mekanism>
<weapon>