Mekanism

Mekanism

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[1.11.2] Tesselating block in world - crash

Gladi opened this issue ยท 7 comments

commented

I suddenly got a client crash when looking at my base - it seems to be the Mekanism area.
I managed to get back to base walking backwards and looking at different areas of the base.
The Tinkers area loads just fine.

The Mekanism area has 4 Heat Generator connected to a Basic Energy Cube, from there two Metallurgic Infuser, one Energized Smelter and a Enrichment Chamber are connected.
these 3 machines are not connected with each other.
In one Metallurgic Infuser is Diamond.
The Heat Generator have each a Ultimate Tank inside with lava.

Mekanism version: 9.3.1.305
Forge version: 1.11.2-13.20.0.2312

Crash report: http://paste.feed-the-beast.com/view/aff205d2

commented

Turn off renderInventoryInWorld in Tinkers Construct settings, remove the mekanism object from the Crafting Station.

You then have two options:

  • Leave the setting off
  • Turn it back on and don't craft Mekanism blocks in the Crafting Station
commented

hey thanks for the info and insight

commented

@thiakil "........ don't craft Mekanism blocks in the Crafting Station"

please explain

commented

When the config option I mentioned is turned on, Tinkers Construct tries to render the blocks on top of the crafting station, which does not play nice with Mekanism's rendering of some items at current.

commented

i understand that part as i have seen reports in the past about this bug. just didnt understand why you said "dont" craft mek blocks in craft station. Are you saying just dont use the tinkers version of the table if this setting is on? I thought the render bug was fixed?

commented

Turn it back on and don't craft Mekanism blocks in the Crafting Station

Emphasis added. Yes that is correct, Don't use it if the setting is on, or you risk a crash.

commented

ahhh i misinterpreted the way you said it. my apologies.