Charging pad crash: 1.11.2 (redstone arsenal compatibility)
kragnoth opened this issue ยท 5 comments
While holding any Redstone Arsenal items (had boots on) you will crash to desktop.
Steps to reproduce:
- Have redstone arsenal items in inventory
- Step on charging pad
- Crash to desktop
Version (make sure you are on the latest version before reporting):
Forge: 1.11.2 2315
Mekanism: 307
Other relevant version: 2.2.2.4 redstone arsenal version on 1.11.2
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
[gist/pastebin/etc link here]
https://pastebin.com/648tYmQD
edit: this last line made no sense
Go report to CoFH Team (author of Redstone Arsenal) there: https://github.com/CoFH/Feedback/issues
Or you know, don't. Because it's not Redstone Arsenal's fault in any way, shape, or form.
I'm just at the moment wondering what is at fault. I just noticed it with redstone arsenal, but I think its because its the only item I can wear that has a charging option in 1.11.2. If I find the root cause I will report back, for now I'm not sure if I should even leave this open here, as ultimately it looks like a missing capability compatibility between mekanism charging pad, pushing tesla capabilities, to RF based items. Might even be caused by combining it with mods like energy synergy. Closing for now, as I don't think its mekanism. (and definitely don't think its COFH or Redstone Arsenal)
Ultimately the problem is Tesla and the fact that it even exists at all.
But codewise, here's the issue:
https://github.com/aidancbrady/Mekanism/blob/f277f49b92cd15764dd72f74f1ad6401d58fc364/src/main/java/mekanism/common/tile/TileEntityChargepad.java#L140
That check is going through for some reason, except it really shouldn't be. Those items don't have Tesla capability, and if something it trying to push it on there, it's going to fail spectacularly.
This could be trivially fixed by supporting Forge Energy as the first check in the chain, or by actually supporting the RF API, neither of which attempts to force any capabilities onto items.
I'll try it with a few tweaks to energy synergy. Could be he achieves what I want in a way that is incompatible with this. Thanks for the better insight into the crash KL.
Alright, so it looks like its the part where they are trying to add forge energy caps and tesla caps to redstone flux items. I just disabled that part of the mod so I can keep the mekanism charging pad (1.11.2 sorely misses good charging options other than the fluxed networks controller)