Mekanism

Mekanism

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Crash on startup with Mek 1.10

warplord opened this issue ยท 7 comments

commented

Please use the search functionality before reporting an issue. Also take a look at the closed issues!

Issue description:

Crash on startup when I updated from Mekanism v9.2.2.301 to final

Steps to reproduce:

  1. Start the game

Version (make sure you are on the latest version before reporting):

Forge: latest for 1.10
Mekanism: final
Other relevant version:

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

http://paste.feed-the-beast.com/view/269205cd

commented

Note: Reportedly happening after updating Mekanism. Also reported on the reddit post about this update.
Linking to SonarSonic/Flux-Networks#124

commented

So the final version is unusable? OR is there anything that can be done?

commented

Ik not sure what causes the crash, I'll look into it a bit more tomorrow (currently on mobile)

commented

This should probably be closed. FluxNetworks is using the old API and crashing. It's already reported there: SonarSonic/Flux-Networks#124

commented

I'm happy it's reported here. Gives us insight at what happened and we might be able to solve it.

The reason it's breaking isn't their fault, we released a version without backwards compatibility.

commented

Created a pull request for Flux-Networks to fix this issue.

commented

This should be fixed in this Mekanism version (FN should load, but any specific Mek functions will require them to update)
https://minecraft.curseforge.com/projects/mekanism/files/2455227