[1.10.2] Power use = Null after in-place factory upgrade
themechman opened this issue ยท 8 comments
I am able to stop machines such as enrichment chamber and energized smelter from using energy by simply upgrading them while they are operating. The internal power buffer indicates no charge and power tab on lower left shows no consumption. Cube does not drain despite work being performed.
Removed cable and was still able to process items
Breaking and replacing machine corrects this action.
Mek 9.2.2 [Fix3]
Any News/Fix on that issue? Or any workaround?
i've play atm in SMP and it seems that the order is important.
if i take the energy-upgrades (8x) first and the speed-upgrades (8x) second > the energy usage is extremly high
if i take the speed-upgrades (8x) first and the energy-upgrades (8x) second > the energy usage is extremly low
My used mods:
- Mekanism-1.10.2-9.2.4.103.jar
- MekanismGenerators-1.10.2-9.2.4.103.jar
- MekanismTools-1.10.2-9.2.4.103.jar
Cannot confirm in latest 1.12 (so it might be a 1.10 only issue).
I remember some fixes to factories and their energy usages.. /me is looking through commit history
--Edit--
Only 1.11 and up fix I could find so quick is d00224f
despite work being performed.
So to confirm, the processing is being done, but no power is being used?
Correct. That screenshot is it, doing work with no power consumption.
I was going to double confirm that in a separate environment, AND to see if it does it on all level upgrades.