Mekanism

Mekanism

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Bounding blocks after breaking Wind Generator.

gefailter opened this issue ยท 11 comments

commented

Server: Yes
Forge version: 2459
Mekanism version: 1.12.1-9.4.0.318
Mekanism Generators version: 9.4.0.318

After Breaking the Wind Generator invisible bounding blocks were still there.

commented

Thanks for reporting the issue! I've got a couple questions to be able to help you as much as possible:

  • Do you have a client & server log of when this happens?
  • Did you break it with the pickaxe in your hotbar?

I've tested it locally with a slightly more up to date version (which shouldn't contain anything what could have fixed something like this), and it doens't happen when I break it with a pickaxe.

commented

I can't reproduce it either, so I have a couple extra questions

  • Is the server using Sponge?
  • Are there any chunk claiming mods installed and active?
commented

@nerdcraft please attempt to answer the questions we posed. We need to know how to reproduce it, not just that it happens

commented

Do you have a client & server log of when this happens?
no, it happened when my friend enter the server, sometime ago.

Did you break it with the pickaxe in your hotbar?
yes, it not work

Is the server using Sponge?
no, it's using forge

Are there any chunk claiming mods installed and active?
yes, chicken chunks

commented

no, it happened when my friend enter the server, sometime ago

So there wasn't a Mekanism wind generator there previously? Because that sounds like a Forge or corruption issue.

commented

It happened in my server too:
2017-09-07_17 50 26
I used mcedit to remove it:
sem titulo

1.12.1
Mekanism 9.4.1.326

commented

No, it hadn't any blocks there

commented

Thats probably not related to this issue then

commented

My friend told me now that this block appeard after someone tried to use shift+ right click with CarryOn mod on a block from mekanism with security. I don't know if this is causing the issue.

commented

That would definitely cause stuff like this. Multiblocks generally do not like being moved. It's not something Mekanism could solve either.