Mekanism

Mekanism

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Fusion Reactor Tick error

Redthebuilder opened this issue ยท 7 comments

commented

Please use the search functionality before reporting an issue. Also take a look at the closed issues!

Issue description: Fusion Reactor activation causes game crash with a BLOCK ENTITY TICK ERROR (reactorport tick). I've tried in creative, crashes every time as soon as I turn on the lasers. I've used several tutorial videos that you link to on the wiki page to check my set up. I can't find the problem.

I'm submitting on a Mac, but I have the same problem on my pc, don't know if that could be relevant.

I can't find any reasoning for this, I'd really appreciate your help.

Version (make sure you are on the latest version before reporting):

Forge: 13.20.1.2386
Mekanism: 9.3.4 fix
Other relevant version:

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

crash-2017-09-29_09.50.12-server.txt

commented

Hmm, this reminds me of #4645 (though it's not the exact same thing). See if installing CoFH Core does anything.

commented

Ummm, that should never happen in 1.11 as we bundle the api :/

I'd advise removing mods one by one until it doesn't happen

commented

I'm removing all other mods and running the test with exclusively your mods, (Mekanism, generators & tools) I'm going to run a test like that right now and I'll let you know how it goes, I do have that log for you, just in case/maybe you can tell me which one is actually causing me issues and I can remove it. I love your mod it's great fun, and I apologize about taking so long to get back to you. RL getting in the way of the important things in my life.

fml-client-latest.log

commented

Mekanism and Immersive Engineering appear to be the only ones in your list that bundle the erroring API

commented

Ok, I took out all other mods, and it works great. I then put Immersive engineering back in and couldn't recreate the error, It may be on that same line I have several of those Immersive's, but I'll put them back in one by one, It does fix my problem though. I appreciate your guys help. As soon as I find the offending mod I'll respond in this thread to let future Mekanism players know there is an issue. I'm prepared to call that solved. Thanks again!

commented

Looks like some other mod packages an other version of the rf api... Either we are outdated (don't think they make such a breaking change), or someone had added a corrupt api..

commented

Small addition, do you have a normal startup log (fml-client-latest.txt or the server equivalent). That should contain which api gets loaded from where