Chisel&Bits/ForgeMultipart not functioning properly with Mekanism
Fently opened this issue ยท 11 comments
Issue description:
When trying to use Chisel&Bits (v13.14) or ForgeMultipart (v2.2.0.41) in conjunction with Mekanism (v9.3.4-fix) for Minecraft 1.11.2, Forge version 13.20.1.2476, I get improper functionality with cables, and pipes.
When attempting to apply a 'cover' or 'bit' it simply does not work as it should/used to
Steps to reproduce:
- Place Pipe/Cable
- Attempt to apply ForgeMultipart or Chisel&Bits parts
- Failure
Version (make sure you are on the latest version before reporting):
**Forge: 13.20.1.2476
**Mekanism: v9.3.4-fix
**Chisel&Bits: v13.14
**ForgeMultipart 2.2.0.41
The ''Multipart'' in ForgeMultipart for example. The covers would normally snap onto the cable, but as you can see in the top picture above, I can only get the cover to snap just outside of the cable. This is the same issue with Chisel&Bits, where I can't place the bits on or around the cable
The multipart of FMP isn't supported, we only support MCMP (Mcmultipart) . The C&B is a bit weird, as that's supposed to work as it's MCMP.
I updated my Mekanism to 9.3.5.206 and reinstalled my McMultipart 2.0.2 which fixed the issue with Chisel&Bits not working. But now stuff like this happens on our server
Edit: This issue is specifically on multiplayer, never happens on singleplayer. Relogging fixes it, or breaking some cables and replacing them fixes it (sometimes). The cables still work
Any chance you've tried this with just Mek/MCMultipart/C&B installed? I've not played any of Mek in 1.11 so can't say I've seen it.
Well.. That's a first.. I've played almost every version (singelplayer and multiplayer) an this is something I haven't seen before. It looks like a mod or something is messing with the blockstates causing it not to render the connection correctly.
Is the power being transferred or is it only a render glitch?
Unfortunately, no. I recorded this Video Demonstration of the effect, to allow you to better understand the effect it is having when I try linking universal cables together.
The same effect can be seen when connecting to machinery as well, and stretches across all types of cable. With the logistical cables however, it actually stops the item from progressing through the pipe
Edit: Also recorded a demonstration of the logic pipes: YouTube
No, power has not 'apparently' been affected by this glitch. Logistic Pipes, however, as you can see in the video above, actually stops the pipe from transferring items, until said pipe is fixed. I should also remind that this is only an issue on multiplayer, and though I forgot to add before since I didn't think it was important, I am running SpongeForge 6.1.0-BETA with Nucleus 1.1.3, PEx 2.0, VoxelSniper Sponge 8.4.1, FastAsyncWorldEdit 17.09.24 and Worldedit Forge 6.1.6
UPDATE: This is definitely an issue caused directly by sponge. After temporarily removing it, the cables and pipes worked properly, as they should. I'm not sure, however, what to do now that I've figured this out