Crash when loading world
Opened this issue · 16 comments
I installed some new mods, and now, I crash upon loading the world.
Crash report: <removed>
Right before I crashed, I could look around for a few seconds, but everything was white. Here’s a screenshot:
<removed>
This was on a LAN server. The host of the LAN server did not crash or experience any glitches, but I did.
I did install a few new mods, but I have no idea what could possibly cause this.
Minecraft version: 1.12.2
Forge version: 14.23.0.2552
Mekanism version: 9.4.1.326
Actually, it affects the host too.
The server host did not experience the visual glitch where everything turns white, but he did crash.
Crash report: <removed>
It seems to be an issue with Tinkers’ Construct, maybe. I’m not sure.
These crashes never happened before I installed some new mods.
Here’s a list of the new mods that I added to my modpack:
- EnergeticSheep
- Blur
- Simply Tea
- Personal Cars
- Morph
- MagicBooks2
- DecoCraft2
- NetherPortalFix
- Wither Skeleton Tweaks
- Hats
- Assisted Progression
- Nucleus (dependency for Assisted Progression)
- SlimyBoyos
- GLASS
- Better Foliage
- Hat Stand
- Mob Dismemberment
- Shatter
- Back Tools
- Block Drops (JEI Addon)
- Combustive Fishing
- Gravity Gun
- Torched
- Bee Barker
- Chunk Animator
- Durability Show
- Better Advancements
- Mob Amputation
- Primitive Mobs
- Reborn Storage
- BuildCraft
- NoNausea
- MalisisDoors
- MalisisCore (dependency for MalisisDoors)
- Deep Resonance
- ElecCore (dependency for DeepResonance)
- BetterFps
- MeeCreeps
- TorchMaster
- Duck Craft
- Simple Corn
- Redstone Remote
- IC2Magma
- SecretRoomsMod
- Immersive HempCraft
- ChocoCraft
- Defiled Lands
- Food Expansion
- SaltyMod
- VanillaFoodPantry
- Trail Mix
- Tinker I/O
- Reinforced Pumpkin
- Immersive Tech
- Proxy
- Anima Mundi
- Soot
- “To the Bat Poles!”
- Colytra
- Bedrock Ores
- Skye’s Donuts
- Giacomo’s Bookshelf
- NetherEx
- NoFov
What mod do you think could have caused this?
The second one is indeed a duplicate of those. Which is fixed, but not yet released.
The first one is another crash though. Something with fluids which cannot be rendered.
@thommy101 Regarding the first issue, why have I never experienced it until now? Since it never happened before I installed a bunch of new mods, it must be a conflict with one of the new mods, right?
Regarding the second issue, I’m using the newest version of Mekanism on CurseForge, and it still occurs. Do I have to download these—and if so, do I need all of them, only MekanismAll, or all of them but MekanismAll?
I replaced Mekanism, MekanismTools, and MekanismGenerators with these ones, but I crashed on startup again.
Crash report: <removed>
I can’t load my world at all. Is there a version that fixes the second crash related to Tinkers’ Construct, and is the first crash related to fluids going to be checked out? Or perhaps someone could help me figure out what mod is causing the first crash so that I can remove it.
The Tinkers’ Construct-related crash doesn’t seem to happen anymore, but the fluid-related crash does.
I reinstalled my modpack but to no avail. Any help would be greatly appreciated.
That latest one is in another mod; jaopca
The Fluid one seems to be a mod that possibly registered its fluid after the texture stitch event, where the code seems to cache fluid textures. The crashing part of it we can fix.
actually, looking further into it, I'm not sure how there could be null there, since the keys are based on an enum with 2 values... So either another mod is screwing with it, or something went seriously wrong
you can try this build: http://maven.thiakil.com/Mekanism/1.12.2-9.4.2.indev-5d8b5c8/
NB: the one at the bottom (without a specifier) is the all-in-one, otherwise you can grab core/tools/generators as desired.
Which one do you mean? The one at the bottom is a “sha1” file, whatever that is. Shouldn’t it be a JAR file?
Also, is MekanismGenerators and MekanismTools included in it?