Turbines are now really laggy and opaque
josephcsible opened this issue ยท 13 comments
Our turbines now cause extreme lag, and are opaque due to steam instead of being translucent. This started happening in the new version of Mekanism. I tracked it down to commit 1e046a3 (pinging @thiakil).
Here's what it looks like without that commit (correct):
And here's what it looks like with that commit (buggy):
Versions:
Minecraft 1.12.2
Forge 14.23.1.2554
Mekanism (and MekanismGenerators) 9.4.2
It's probably the commit after that which deals with mostly gui rendering of gasses. The kinked commit should only affect tube rendering
I did a build of the latest HEAD, which had the problem. Then I reverted 1e046a3 alone, leaving the commits after it, and didn't have the problem.
I know it seems unlikely, but I've tested and re-tested, in the dev environment and in a regular game environment, and both problems are linked to that commit and that commit alone.
Can one of you try exactly what I did on your computer, just to see if it's reproducible?
- Check out latest git
- Open this world with it: https://drive.google.com/file/d/1DV-WgqdMW9ZlfoHWdGCb8Q3SxadkF5Lv/view?usp=sharing (it will be laggy and opaque)
- Revert 1e046a3, with
git revert 1e046a3
orgit show 1e046a3 | patch -p1 -R
or something - Open the world again (it will be fast and correct)
I have seen the opaqueness in my test world, but not the lag. Either way it's a symptom, not so much a cause as there shouldn't be block updates bouncing around like that
Are both issues not present in the version before that commit or only he lag issue? The transparency is probably caused by 532744f
Is it supposed to be fixed in this build? Because I have an FPS issue with max size turbine. It drops my FPS from 200 to 20.