Wrong texture stitching on cables
raspopov opened this issue ยท 7 comments
When I tried to fix a #4920 issue (using Paint.NET ๐ ) I found a small problem:
All cables has a rotaded on 180 degrees textures in the center of block which helps for correct texture stitching (I assumed it's a hack by design) except upper and down sides of east-west cables. I added a small arrow to \src\main\resources\assets\mekanism\textures\blocks\models\multipart\universalcableverticalbasic.png texture for better understanding.
Red arrows on screenshot shows a texture stitching error - a doubled green pixels.
Used texture:
Version:
Forge: 14.23.3.2678
Mekanism: 1.12.2-9.4.10.345
Cables are rendered in 3 sections; the centre and the two ends. Can you show a screenshot with the centre selection box showing?
ahh, of course, didn't notice your red/yellow lines were on the edge of the texture
hmm the edge green dots look stretched :|
Well its possible/probable the render doesnt line up 100% with the bounding box
I've fixed the rotation issue mentioned above. The texture overlapping issue is a bit more deep-rooted, and given the minor importance of this issue I'm going to call this fixed.
For reference, this was fixed in 92eb2eb.