Lasers nearly invisible from pulsed laser accumulators
saulrh opened this issue ยท 2 comments
Issue description:
Lasers start dim and take a second to reach full brightness. Coming from lasers directly, or from accumulators in the continuous modes, this is fine; the laser reaches full brightness and then stays there. However, when using the pulse mode in a laser accumulator the laser is only around for a fraction of a second, and it starts out dim and never has time to brighten, leaving it nearly invisible the whole time.
Potential changes/enhancements related to this:
- Lasers produced from pulsed laser accumulators are always at full brightness
- Config option for time for lasers to dim/brighten
- "Laser changer" block which can change color and brightness of lasers passing through it
Steps to reproduce:
- Build array of lasers and accumulators. Set redstone mode of final accumulator to "pulse".
- Run lasers for a while. Observe strong red beams. Allow accumulator to build up a good charge.
- Apply redstone pulse to final accumulator. Observe very dim beam.
Version (make sure you are on the latest version before reporting):
Forge: 14.23.5.2781
Mekanism: 1.12.2-9.4.13.349
Other relevant version: MekanismGenerators 1.12.2-9.4.13.349
Screenshot:
I think the issue is that what appears as "full brightness" is actually multiple laser particles being rendered over each other; a single particle is only rendered at 10% transparency!
I'd like to make it only have one laser particle per laser producer, so that would likely solve your issue (it would certainly make a ramp-up config option more doable)