[1.12.2]Dynamic Tank cannot store liquids
pupfcom opened this issue ยท 9 comments
When the Dynamic Tank is connected to the Immersive Engineering pipeline, reload the chunk will empty the tank, but the MEK pipeline and the Thermal Dynamic pipeline will not have problems.
Steps to reproduce:
1.Connect the Immersive Engineering pipe to the Dynamic Tank
2.Pump liquid(water, lava or oil, etc.) into the Dynamic Tank
3.Reload the chunk and the liquid is emptied by the Dynamic Tank
Version (make sure you are on the latest version before reporting):
Forge:14.23.5.2779
Mekanism:1.12.2-9.7.0.369
Minecraft:1.12.2
@thiakil
The game crashed...
crash-2019-04-14_18.08.25-client.txt
thats the same as #5388 but mostly unrelated to this original issue
so fluid already in the dynamic tank is being deleted when you reload the chunk because it was pumped in by a immersive engineering fluid pipe?
please provide some more details:
- Single player or Server?
- Is it crossing chunk boundaries?
- How big?
- How are you "reloading the chunk"?
- Is chunkloading involved (full or nearby)?
@kohlth There is a problem as long as the tank is connected to the Immersive Engineering pipeline. The liquid is not necessarily pumped through the Immersive Engineering pipeline
@thiakil
Single Player
No
3x3x5
By changing dimensions or restarting the game
Nearby
These are all mods
industrialcraft-2-2.8.109-ex112.jar
Mantle-1.12-1.3.3.42.jar
natura-1.12.2-4.3.2.66.jar
jei_1.12.2-4.14.4.264.jar
forestry_1.12.2-5.8.1.322.jar
railcraft-12.0.0.jar
coroutil-1.12.1-1.2.27.jar
zombieawareness-1.12.1-1.11.16.jar
worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist.jar
millenaire-1.12.2-7.1.1.jar
CodeChickenLib-1.12.2-3.2.2.353-universal.jar
ForgeMultipart-1.12.2-2.6.1.81-universal.jar
Aroma1997Core-1.12.2-2.0.0.0.jar
AromaBackup-1.12.2-2.1.1.4.jar
RedstoneFlux-1.12-2.1.0.6-universal.jar
MCMultiPart-2.5.3.jar
CoFHCore-1.12.2-4.6.1.22-universal.jar
Mekanism-1.12.2-9.7.0.369.jar
sonarcore-1.12.2-5.0.19-20.jar
practicallogistics2-1.12.2-3.0.8-11.jar
architecturecraft-1.12-3.80.jar
OpenModsLib-1.12.2-0.12.1.jar
OpenBlocks-1.12.2-1.8.jar
CoFHWorld-1.12.2-1.3.0.6-universal.jar
ThermalFoundation-1.12.2-2.6.1.22-universal.jar
ThermalExpansion-1.12.2-5.5.2.39-universal.jar
OpenComputers-MC1.12.2-1.7.4.153.jar
omlib-1.12.2-3.0.1-162.jar
openmodularturrets-1.12.2-3.0.1-264.jar
Chameleon-1.12-4.1.3.jar
StorageDrawers-1.12.2-5.3.8.jar
SlashBlade-mc1.12-r16.jar
infinitefluids-1.11-1.2.0.jar
GalacticraftCore-1.12.2-4.0.1.181.jar
Galacticraft-Planets-1.12.2-4.0.1.181.jar
AsmodeusCore-1.12.2-0.0.5.jar
GalaxySpace-1.12.2-2.0.3 STABLE.jar
twilightforest-1.12.2-3.8.689-universal.jar
Forgelin-1.8.2.jar
BetterFoliage-MC1.12-2.2.0.jar
TLS_V1.2.3_MC1.12.2.jar
NuclearCraft-2.15-1.12.2.jar
bdlib-1.14.3.12-mc1.12.2.jar
generators-0.9.20.12-mc1.12.2.jar
i18nupdatemod-1.12.2-1.0.8.jar
TrackAPI-1.1_1.12.jar
theoneprobe-1.12-1.4.28.jar
ImmersiveEngineering-0.12-89.jar
immersivepetroleum-1.12.2-1.1.9.jar
immersivetech-1.12-1.3.10.jar
ImmersiveRailroading-1.5.0_1.12-402.jar
foamfix-0.10.3-1.12.2.jar
Pam's+HarvestCraft+1.12.2zb.jar
ThermalDynamics-1.12.2-2.5.3.16-universal.jar
InfernalMobs-1.12.jar
mw-1.11.7.7_mc1.12.2.jar
CustomOreGen-1.12-1.8.1.jar
MekanismGenerators-1.12.2-9.7.0.369.jar
Advanced+Solar+Panels-4.3.0.jar
journeymap-1.12.2-5.5.2.jar
NotEnoughItems-1.12.2-2.4.2.244-universal.jar
IndustrialWires-1.7-35.jar
OreLib-1.12.2-3.5.2.2.jar
DynamicSurroundings-1.12.2-3.5.4.3.jar
I have tested it, although I only installed Immersive Engineering and Mekanism, the same problem still occurs. I noticed that the Dynamic Tank connected to the Immersive Engineering pipeline will be recognized when the chunks are reloaded.
@thiakil emmm...this problem still appears,and Induction Matrix cannot receive energy from the Wire Connector (Immersive Engineering) when reloading chunks.But I have not seen these two problems before in version 1.7.10....