Logistical transporter acts like full block
Tommeh1 opened this issue ยท 2 comments
Looked at this a bit and the issue is that we do not override Block#getBlockFaceShape(IBlockAccess, IBlockState, BlockPos, EnumFacing)
. I am not quite sure how BlockFaceShape works (making this return UNDEFINED) for BlockTransmitter does fix the issue though I am not sure if it should be returning a different value from that enum. @thiakil do you have any idea about how BlockFaceShape works? We also should probably implement this in more of our blocks when we are doing so (given glowpanels are currently also bugged similarly, and potentially other things (such as placing torches on the side of gas tanks).