Improve Transparent Blocks' Underwater Render to Vanilla Glasses
Apot98 opened this issue ยท 4 comments
Describe the the feature you'd like
When our server decides to make an underwater base I suggested structural glass for walls, however we found the structural glass will have flowing water texture underwater, making the scenery unacceptable. So I suggest making Structural Glass, Reactor Glass and Laser Focus Matrix render the same as vanilla Glass, which has been updated to have a clear look underwater.
Describe alternatives you've considered
The next alpha should have the light be fixed, I am currently working on a PR to forge that will then allow for us to make our glass not render the flowing water as it currently is being rendered.
This will be fixed in 9.9.10 given the needed changes to forge have been merged. Not sure when 9.9.10 will be released as earlier today is when we released 9.9.9 and this change is by no means critical.