Mekanism

Mekanism

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Connection issue to fluid handlers with no tanks

pupnewfster opened this issue ยท 1 comments

commented

Issue description:

Not sure if this is actually an issue but making it so that I remember to look into it at some point, for our acceptor check we are making sure that the thing that implements the fluid capability has at least one tank. https://github.com/mekanism/Mekanism/blob/1.15x/src/main/java/mekanism/common/util/PipeUtils.java#L27 Though technically in a modded scenario if a mod has some form of proxy block or just instantly uses fluid it may not necessarily actually need to have a tank.

Version (make sure you are on the latest version before reporting):

latest dev

commented

Closing this as 9.9.10 is now up and on curseforge.