ArrayIndexOutofBounds
kornfan6589 opened this issue ยท 8 comments
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Issue description:
Clientside crash when approaching a chunk containing a particular digital miner...
Steps to reproduce:
- Log in
- Get within render distance of the digital miner
- crash, (note, the miner has been in place for 2 days now and only today has caused an issue)
Version (make sure you are on the latest version before reporting):
Forge: 31.1.0
Mekanism: 9.9.8.400
Other relevant version: 1.15.2
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
[gist / pastebin / etc link here. Please make sure that it isn't set to expire.]
Updated to 9.9.11.403 and forge to 31.1.16 and now it crashes without giving me a crash report.
but i do see this in server log
[21:32:46] [Server thread/WARN] [minecraft/TileEntity]: Block entity invalid: mekanismgenerators:reactor_frame @ BlockPos{x=-34, y=66, z=-122}
[21:32:46] [Server thread/WARN] [minecraft/TileEntity]: Block entity invalid: mekanismgenerators:reactor_frame @ BlockPos{x=-33, y=65, z=-122}
[21:32:46] [Server thread/WARN] [minecraft/TileEntity]: Block entity invalid: mekanismgenerators:reactor_frame @ BlockPos{x=-35, y=65, z=-122}
[21:32:46] [Server thread/WARN] [minecraft/TileEntity]: Block entity invalid: mekanismgenerators:reactor_frame @ BlockPos{x=-34, y=64, z=-122}
If it is crashing there is a crash report, or at the very least give your latest log. Also those errors should not be showing as I fixed them in an earlier version so I would recommend maybe rebuilding your reactor to see if makes those go away.
i promise it did not generate a crashlog, i dont know why, heres the client side log from the moment i joined the world to the game closing and the launcher telling me the game has crashed.
Either you don't have enough ram dedicated to MC or your download corrupted the file:
[25Feb2020 21:11:40.438] [Render thread/WARN] [net.minecraft.client.renderer.texture.TextureManager/]: Failed to load texture: mekanism:render/digital_miner_overlay_on.png
java.io.IOException: Could not load image: Corrupt JPEG
so I would go ahead and try redownloading mekanism and see if it fixes it.
im running 12 gigs of ram client side and 14 gigs server side. also i tried that a few times with fresh files to make sure. the problem is its intermittent. sometimes it works fine, others it crashes. as soon as i get within render distance of the miner it either works or crashes...
No idea, but without the full log there is nothing I can do or suggest from my end.
Ok, new findings, reinstalled client and server side jars again. loaded several times no issues. clicked on the miner and clicked "visuals off" and then it crashed. with a log this time