[1.15.2] Loading an old World with bio reactors leads to bio fuel as ticking entitiy
DietmarKrause opened this issue ยท 5 comments
I am playing all the mods 5 pack and in latest version loading a world with 3 bio reactors an bio fuel in it leads to crash with bio fuel as ticking entity. Breaking the 3 reactors (in older version everything is fine) changes nothing. Perhaps related crasholg: https://pastebin.com/xxakUeDh I can provide addition crashlogs if necessary
Can you provide your latest log as it seems something is screwed up with your registries overall.
here you are: https://pastebin.com/uBnPjjKD
Downgrade mekanism, empty your factories, and then upgrade it again. In the changelog for one of the versions I did mention that it is highly recommended to empty a few specific machines before updating. This is part of the reason Mekanism is still in alpha so that we can make breaking changes when needed.