[1.12.2] Some Ore chunks from "How Fortunate" aren't picked up by mekanism automation but some are...?
Darkmega18 opened this issue ยท 4 comments
Issue description:
I'm the creator of a modpack called Timeless Technician, and I have the mod "how fortunate" in the modpack which unifies ores into ore chunks on drops and can allow them to get fortune mined if activated. All the ores are ore dicted seemingly properly and are picked up by all other crushing and ore multiplication processing recipes such as actually additions crushers, and enderio sag mills and pulvus.
However a lot of the primary ores like iron and gold ore chunks aren't being picked up, while a lot of secondary sort of ores like uranium, platinum, Aluminum are somehow picked up and allowed in the processing recipes. I think it's all the ores that appear here in the mod's items:
vs being here in the mods items:
I want to think it's a discrepancy between the base mod's registering of ores to the machines that was done and forgotten, vs mekanismores registering of ores to the machines done differently after mekanism was split into 3 parts.
Steps to reproduce:
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Install my modpack for exact mods, or alternatively, presumably get all parts of mekanism for 1.12.2 and how fortunate and jei etc and some other stuff.
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Check for recipes being used for ore chunks.
Version (make sure you are on the latest version before reporting):
Forge: forge-14.23.5.2847
Mekanism:
Mekanism-1.12.2-9.8.3.390.jar
MekanismGenerators-1.12.2-9.8.3.390.jar
MekanismTools-1.12.2-9.8.3.390.jar
fortunate-1.12.2-2.14.jar
Install my modpack for exact mods, or alternatively, presumably get all parts of mekanism for 1.12.2 and how fortunate and jei etc and some other stuff.
Word of advice: very few modders are going to do that. You're better off finding the minimum reproduction scenario.
Aside from that, we've dropped 1.12 support as we don't have the time to spare.
You'll need to
- Get a list of the oredict entries that aren't doing what you want
- See if we have an integration here or here
If we do, the other mod isn't registering them early enough.
If we don't you'll need to add them using CraftTweaker
Had a feeling that was gonna happen but I did give the alternative of what the base components of the bug was, just some prefer a one shot click and exact source cause good computers or whatever, while some would rather cherry pick their testing. But I guess thats one way to get me to try to learn crafttweaker a bit more intensely...
but I'd hazard a guess that will probably keep happening later in your other versions if that mod updates, along with any others than want to try to do variants for those ores for example for crossing between dimensions and texture based reasons and whatever else. cause I don't see any hits for oreIron and so-on in either of those.
so you might want to consider looking into it regardless for variants of these integral base game and base mekanism ores if it hadn't been done at some point already. since like i said, works fine with oredict of these ores in mekanismores, just not the ones that come out of base mekanism itself.
Some base materials are done with a loop on the Resource enum. Oredict no longer exists either.
I'd still put my money on them not being registered to the oredict as early as they should be, that's the number one issue with this kinda thing
I'll bring it up with how fortunate then and let them know the concern and find out. since they did advertise it should work with everything. and it does, bar mekanism, which was why I decided to come here first. if it had problems with more other things, I would've pointed the finger the other way first, but the other just basic ore doublings even with secondary outputs from some of them all worked fine, from immersive to enderio, I recall it even worked with tinkers in my previous pack a yearish back. so... yep. :V