Mekanism

Mekanism

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Security desk, trusted player get erased after server restart

GrandMJ opened this issue ยท 2 comments

commented

Issue description:

I tried to set my machines to trusted only while adding a security desk and add a trusted player.
That is actually working as long as no server restart occurs. After each restart, the trusted player section is empty.

We did some testing and it seems like the corresponding SecurityFrequencyHandler.dat isnt even created at our dedicated server.
I copy&pasted that handler from a single player world to server but even with then the timestamp is its upload value.
Changes seem not being saved while save-on and restarting.

Follow the discord discussion: https://discordapp.com/channels/554379889122213888/560583846509281280/767744899524853760

Steps to reproduce:

  1. Play on dedicated server, place down a security desk
  2. Set override and trusted only
  3. Add a trusted player, confirm it's listed as trusted player
  4. Restart server
  5. Trusted entry is gone

Version

Forge: 32.0.108
Mekanism: 10.0.9.432
Other relevant version: Modpack: Valhelsia 3 on its version 3.0.17

Side note:

The user Captured Cherry on discord did tests on a current 1.16.3 server with latest mek release 10.0.12.437 and will hopefully confirm that issue ;)

commented

As GrandMJ has said above I am also having the same issues but with a more up-to-date environment.

Version Info
MC 1.16.3
Forge 34.1.23
Mekanism 10.0.12.437

Side note: I have also compiled mekanism from github and removed any other mods with no change to the end result.

commented

Following the 6fd2c93 code changes, I ran some test's and found the security desk to be working as intended.
( I think it's safe to say that we can close this issues )