Mekanism

Mekanism

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New coral block recipes aren't working

VegetarianDomo opened this issue ยท 9 comments

commented

Issue description: Every new coral recipe that uses the chemical injection chamber to turn dead coral to normal coral aren't working. Tried both steam and water vapor and they both don't work.

Steps to reproduce:

  1. Use Chemical Injection Chamber
  2. Put dead coral into the Chemical Injection Chamber
  3. Input water vapor or steam

Version (make sure you are on the latest version before reporting):

**Forge: 35.1.13
**Mekanism: 10.0.18.445

2020-12-23_20 50 27

commented

I believe I found a fix. The file for dirt to clay has the amount under gasInput set to 1, while tube coral block has the same amount set to 750. I tested that the recipes work when using a machine that has an internal gas buffer with more than 750 millibuckets, so using an Advanced Injecting Factory should work. The recipe incorrectly shows you need 200 millibuckets though, which is the cause of the perceived bug.

Mekanism/src/datagen/generated/mekanism/data/mekanism/recipes/injecting/dirt_to_clay.json
Mekanism/src/datagen/generated/mekanism/data/mekanism/recipes/injecting/coral/tube_coral_block.json
commented

I believe I found a fix. The file for dirt to clay has the amount under gasInput set to 1, while tube coral block has the same amount set to 750. I tested that the recipes work when using a machine that has an internal gas buffer with more than 750 millibuckets, so using an Advanced Injecting Factory should work. The recipe incorrectly shows you need 200 millibuckets though, which is the cause of the perceived bug.

Mekanism/src/datagen/generated/mekanism/data/mekanism/recipes/injecting/dirt_to_clay.json
Mekanism/src/datagen/generated/mekanism/data/mekanism/recipes/injecting/coral/tube_coral_block.json

I've tried using the advanced injecting factory but with no luck, still refuses to process any of the coral blocks

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commented

Same problem here on the latest 1.16 FTB Direwolf20 pack. The 210mB seems fishy to me.
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commented

Same problem here, also on the latest version of Direwolf20 pack on 1.16.4.

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commented

Started looking into this and there are two issues:

  1. As mentioned our JEI integration isn't properly scaling the required amount
  2. I forgot how the recipe works and that we specify a per tick multiplier so the recipes are requiring a couple hundred times the intended amount.
commented

I had maxed out speed/energy upgrades, removing 1-2 of the speed upgrades allowed me to process the coral.

commented

I used a full gas tank and that resolved the issue.

commented

I tried it with a full gas tank and max gas upgrades and I cannot revive my coral, please help
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commented

I tried it with a full gas tank and max gas upgrades and I cannot revive my coral, please help
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Install some installers to make it a factory, I don't know when it actually works, but with ultimate Tier, it definetly does.