Atlas texture usage optimization
BentoGambin opened this issue · 4 comments
So, Mekanism uses a lot of atlas space, which is fine, since it has texture for lots o'blocks.
I just want to bring attention to 2 models which have an unnecessary texture size for it's image content:
The quantum entangleporter in mekanism\textures\block\models folder can fit in a texture half of it's height (256x256 -> 256x128)
Also the same can be said for the electrolytic_separator in the same folder.
I know it's something pretty stupid to ask, but yk, that would be very welcome.
Thanks in advance and keep up the amazing work!
Btw how they look like in the atlas^
Those two models have yet to be updated to the new model format but are certainly on my todo list!
Glad to hear! Just out of curiosity, can you give an example of a block that has been formated?