Portable Teleporter owner:null
youngchan01 opened this issue ยท 5 comments
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Issue description:
If you join a server using localhost, after owning a portable teleporter, it will only bind its owner to you for that session, once disconnected and reconnected again, the Portable teleporter will have its owner set to: null
Steps to reproduce:
- Host a server on the same device that runs your client
- Connect to the server using the IP: localhost
- have a Portable Teleporter, set its owner to yourself
- Disconnect and Reconnect to your server
- Portable Teleporter now has its owner set to null
Version (make sure you are on the latest version before reporting):
Forge: forge-1.16.5-36.1.0
Mekanism: Mekanism-1.16.5-10.0.21.448
Other relevant version: N/A
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
[gist / pastebin / etc link here. Please make sure that it isn't set to expire.]
DanteAyagawe.
Take a look at the labels. There is a Fixed in dev
label. So this is already fixed, but you need to wait until Mekanism is released.
I reproduced this issue when I copied a whole curseforge folder to another pc because the other doesn't have sounds, the sound got fixed, but the portable teleporter now gets nulled when saving the game and then loading it again, this issue doesn't affect other players other than the pc that has the copied files.
Was playing Enigmatica 6
Edit:
LAN Game Server
Are you using offline server mode? That is inherently incompatible with ownership (even if your client is logged in)
Yes, however this does not seem to be a problem for other players on the server