Mekanism

Mekanism

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Cable capacity buffer visually disappearing in alternate dimensions

kalkafox opened this issue ยท 2 comments

commented

Issue description

This issue does not occur in the Overworld.

Reproduced using only Mekanism as the loaded mod. In any dimension other than the Overworld, if a piece of connected cable with a buffer is broken, the visual capacity on the cable stops working indefinitely (the cable network itself still functions and ticks, however). This bug persists until the world is reloaded in singleplayer, or rejoining in multiplayer

Here is a documented demo of the circumstance.

Steps to reproduce

  1. Launch Minecraft with Mekanism
  2. Load into a dimension that is NOT the Overworld
  3. Place down any inventory with a Mekanism-compatible buffer (water, gas, etc.)
  4. Place down cables and configure it to properly output
  5. Break a single cable off the network to reproduce the aforementioned above.

Minecraft version

1.16.5 (Latest)

Forge version

36.2.5

Mekanism version

10.0.21 (Latest)

Other relevant versions

No response

If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)

No response

commented

UPDATE: I'm not able to reproduce this in 10.1 dev, but some additional testing can be done relating to this and if so, I will happily re-open this issue with my findings.

Cheers.

commented

Ah that just reminded me of the fact that when we switched to mojmap in the 10.1 branch I noticed one of the methods we were using for figuring out what players to send the content update packet to was using the wrong method, so when we fixed that it was this issue it was fixing.