Ultimate Injection Factory stops processing raw ore when input slot has one item left.
pettyron opened this issue ยท 4 comments
Issue description
When using the ultimate injecting factory, ores stop processing when the input slot reaches a count of 1 raw ore. The factory is setup to auto-eject and that works fine. Screenshots are the best I have to show the behavior. One thing I can say is if I add two more raw ores to the input slot, of the single ore for a total count of three, then the input slot will process again. This doesn't cause any crashes, on my system at least.
I searched around all the issues and found nothing that describes this bug. Hopefully, I'm not reporting something you're already aware of. But from what I've seen this hasn't been reported. I've used this same ore processing set-up on previous versions of Mekanism and it appears that this is unique on Minecraft 1.18.2.
Steps to reproduce
- Drop at least one stack of raw ore into the input slot.
- Wait for the ores to process to shards.
- Watch as one raw ore will remain in the input slot and not process into a shard.
- Add 2 more raw ores to the remaining one in the input slot.
- Watch as the remaining ores process into shards again
Minecraft version
1.18.2 (Latest)
Forge version
40.1.52
Mekanism version
10.2.4 (Latest)
Other relevant versions
No other versions appear to be effected.
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
This bug doesn't cause the game to crash. At least not on single player client driven games.
Look at the recipe, you don't have enough input for the recipe you are trying to do.
What do you mean I don't have enough input? I've used this setup for 4 times ore processing in every single version of Mekanism and have never had this happen not once. I have enough energy and enough hydrogen chloride. If I fill every slot with raw ores it will still leave one raw ore unprocessed in the input slot. Every single one of the other machines processes shards, dusts etc just as before. It's only the injection factory that is now behaving differently. I've read the wiki. Nothing there says any different behavior applies to the Chemical Injection Chamber.