Transporters break upon reloading a world
ILaxaiI opened this issue ยท 5 comments
Issue description
After reloading a world, all transporters inside loaded chunks (anchor upgrades/spawn chunks)
show up as having no network with the network reader, and transport no energy/items.
Steps to reproduce
- (re-)Start MC.
- Load a world (place pipes).
- save & exit.
- load the same world, if you load a different world it seems to work properly, but only once.
- network reader reads "no network"
Minecraft version
1.19.1 or 1.19.2 (Latest)
Forge version
43.1.2
Mekanism version
10.3.2 (Latest)
Other relevant versions
It happens with only Mekanism (tools/additions/generators) installed
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
Could you please run /mek debug
and then exit and rejoin the world and upload your latest log? It should add some extra logging related to transmitters.
Im entirely guessing, but i think it might be due to Minecraft not fully unloading chunks when you save & exit, and thus not reloading them properly the second time