Occultism Machine Operators and Mekanism machines don't appear to be compatible
bigfoott opened this issue ยท 7 comments
Issue description
When going through the steps to link an Occultism Machine Operator to a machine, the link doesn't appear to work.
Also see: klikli-dev/occultism#879
I also want to note that this isn't necessarily a bug on Mekanism's end, but a mod in Occultism's Discord suggested making an issue here just so you guys are aware as well :)
Steps to reproduce
See video: https://www.youtube.com/watch?v=r11uasiGbbk
Minecraft version
1.19.2 (Latest)
Forge version
43.1.55
Mekanism version
10.3.5 (Latest)
Other relevant versions
Occultism 1.19.2-1.60.0
Also worth mentioning this is in ATM8 version 1.0.7 - https://www.curseforge.com/minecraft/modpacks/all-the-mods-8
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
Is the side config of the machine setup to expect inputting/outputting from the corresponding side?
Yeah, it is. This is most likely something on Occultism's end, just wanted to include an issue here just in case.
Yeah no idea, my best guess would be they don't actually use the side you select as the side they query the cap for, but who knows.
Hey! Just relaying something mentioned by the Occultism dev:
Occultism just uses the common interface for all inventories that forge provides, it doesn't care about mod specifics
Not sure if this means the issue is with the way Mekanism handles things or what, I just figured I'd relay it over to provide as much info as possible :)
Hi! Sorry, I've been unable to update the issue(s) ive made regarding this bug.
From my testing, if any side is unset, occultism is unable to make the connection, not just the target side. I unset the bottom face (while the given machine is sitting on the ground) and the issue persisted despite me clicking on the other faces.
As long as every side is set, it seems to work fine. I dont mind if the issue is closed as I'm now using this workaround.
creator of occultism here, chiming in :)
Occultism does query the capability for the side configured by the player.
I think in this case the issue might have been that all sides were unset and did not offer a cap ( in which case the machine will never be linked, and we don't see a "has been linked" message in the video" )
Or the target side was unset and did not offer a cap, which will cause the machine to get removed.
I think it is fair to call this working as intended for both mods - players just need to configure the mekanism machine's sides before linking it, and keeping the settings in tact (or re-linking the machine with correct settings after making breaking changes)