Flight state may be finicky on servers
Soaryn opened this issue ยท 2 comments
Issue description
Mek 10.3.11 on Forgecraft.
Flight is rather finicky and does not allow landing with the gravitational module (which either means A: isFlying
is always set to true, or B: once flying the mayFly
is set to false leaving the player unable to disengage flight until they unequip or turn off the module. When on the ground the fov keeps shifting as if I am going in and out of flying and never fully landing.
Do note, that vanilla has a way to send the ability update to client/server depending on where you call it from. For flight abilities, it is recommended to only update the mayFly and isFlying from the server then call player.onUpdateAbilities();
when those values change. Make sure to only call that on the server otherwise the client will try to inform the server of the opposite if no values are set and vice versa.
Steps to reproduce
FC has it for sure and I can definitely provide you with a suit if need be. But this is likely able to be done on a dedicated runServer environment. There IS a chance of some cross mod incompatibility, but it seems odd that others are working where the module is not.
Minecraft version
1.20.1 (Not yet released, manually compiled)
Forge version
Neo 47.1.72
Mekanism version
Current Dev Branch (Manually Compiled)
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
Did you happen to catch this on video? I can't for the life of me reproduce it (tried in dev, with a regular local server with and without FC mods)
It does look like we can remove that sync packet in favour of onUpdateAbilities
though