The problem of rendering MekaSuit with the EpicFight mod
KaxelDreamhack123 opened this issue ยท 3 comments
Issue description
When the battle mode (Epic Fight mode) is enabled, if the player has at least one part of the armor or all of it, then it will not follow the animation of the player's movement. This problem could be solved with the help of a Wiki provided by Yessman (Epic Fight Developer), which explains in detail how it can be fixed. However, despite any attempts to fix it, the armor both did not obey the player's animation and does not obey. The developers of Epic Fight are aware of this problem. Maybe the problem is in the player's rendering?
Steps to reproduce
Download the Epic Fight and Mekanism mod. Put on the Mekasuit armor and turn on the battle mode, then try to do something, jump, fly, anything.
There is such a problem on both 1.19.2 and 1.20.1
Minecraft version
1.20.1 (Latest)
(Neo)Forge version
47.2.1
Mekanism version
10.4.0 (Latest)
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
I am fairly certain we already are copying the part rotations and positions from the model to the armor.
I am fairly certain we already are copying the part rotations and positions from the model to the armor.
so the problem is not because of the armor?